diff options
-rw-r--r-- | README.rst | 41 | ||||
-rw-r--r-- | brutalmaze/game.py | 28 | ||||
-rw-r--r-- | brutalmaze/misc.py | 9 | ||||
m--------- | wiki | 0 |
4 files changed, 60 insertions, 18 deletions
diff --git a/README.rst b/README.rst index c5c54f3..c82b276 100644 --- a/README.rst +++ b/README.rst @@ -33,16 +33,19 @@ The installation procedure should be as simply as follow: * Open Terminal or Command Prompt and run ``pip install --user brutalmaze``. Now you can launch the game by running the command ``brutalmaze``. -For more information, see the `Installation <https://github.com/McSinyx/brutalmaze/wiki/Installation>`_ -from Brutal Maze wiki. +For more information, see +`Installation <https://github.com/McSinyx/brutalmaze/wiki/Installation>`_ +page from Brutal Maze wiki. Configuration ------------- Brutal Maze supports both configuration file and command-line options. -Apparently one can change settings for graphics and control in the config file -and set graphics options using in CLI. These settings are read in the following -order: +Apparently, while settings for graphics, sound and socket server can be set +either in the config file or using CLI, keyboard and mouse bindings are limited +to configuration file only. + +Settings are read in the following order: 0. Default configuration [0]_ 1. System-wide configuration file [1]_ @@ -50,7 +53,7 @@ order: 3. Manually set configuration file [2]_ 4. Command-line arguments -The later-read preferences will overide the previous ones. +Later-read preferences will overide previous ones. .. [0] This can be copied to desired location by ``brutalmaze --write-config PATH``. ``brutalmaze --write-config`` alone will print the file to stdout. @@ -58,3 +61,29 @@ The later-read preferences will overide the previous ones. (``brutalmaze --help``). See `wiki <https://github.com/McSinyx/brutalmaze/wiki/Configuration>`_ for more info. .. [2] If specified by ``brutalmaze --config PATH``. + +Remote control +-------------- + +If you enable the socket server [3]_, Brutal Maze will no longer accept direct +input from your mouse or keyboard, but wait for a client to connect. Details +about I/O format are explained carefully in +`Remote control <https://github.com/McSinyx/brutalmaze/wiki/Remote-control>`_ +wiki page. + +.. [3] This can be done by either editing option *Enable* in section *Server* + in the configuration file, or launching Brutal Maze using ``brutalmaze + --server``. + +License +------- + +Brutal Maze's source code and its icon are released under GNU Affero General +Public License version 3 or later. This means if you run a modified program on +a server and let other users communicate with it there, your server must also +allow them to download the source code corresponding to the modified version +running there. + +Tango color palette and several sound effects, whose author and licenses are +listed in `Credits <https://github.com/McSinyx/brutalmaze/wiki/Credits>`_ wiki +page. diff --git a/brutalmaze/game.py b/brutalmaze/game.py index 00db588..a9e3d82 100644 --- a/brutalmaze/game.py +++ b/brutalmaze/game.py @@ -40,7 +40,7 @@ from appdirs import AppDirs from .constants import SETTINGS, ICON, MUSIC, HERO_SPEED, COLORS, WALL from .maze import Maze -from .misc import round2, sign +from .misc import deg, round2, sign class ConfigReader: @@ -148,9 +148,14 @@ class Game: def export(self): """Export maze data to a bytes object.""" maze, hero, time = self.maze, self.hero, get_ticks() + lines = deque(['{0} {4} {5} {1} {2:d} {3:d}'.format( + COLORS[hero.get_color()], deg(self.hero.angle), + hero.next_strike <= time, hero.next_heal <= time, + *self.expos(maze.x, maze.y))]) + walls = [[1 if maze.map[x][y] == WALL else 0 for x in maze.rangex] for y in maze.rangey] if maze.next_move <= time else [] - lines, ne, nb = deque(), 0, 0 + ne = nb = 0 for enemy in maze.enemies: if not enemy.awake and walls: @@ -158,24 +163,22 @@ class Game: continue elif enemy.color == 'Chameleon' and maze.next_move <= time: continue - x, y = self.expos(*enemy.get_pos()) - lines.append('{} {} {} {:.0f}'.format(COLORS[enemy.get_color()], - x, y, degrees(enemy.angle))) + lines.append('{0} {2} {3} {1:.0f}'.format( + COLORS[enemy.get_color()], deg(enemy.angle), + *self.expos(*enemy.get_pos()))) ne += 1 for bullet in maze.bullets: x, y = self.expos(bullet.x, bullet.y) - color, angle = COLORS[bullet.get_color()], degrees(bullet.angle) + color, angle = COLORS[bullet.get_color()], deg(bullet.angle) if color != '0': lines.append('{} {} {} {:.0f}'.format(color, x, y, angle)) nb += 1 if walls: lines.appendleft('\n'.join(''.join(str(cell) for cell in row) for row in walls)) - x, y = self.expos(maze.x, maze.y) - lines.appendleft('{} {} {} {} {} {} {} {:d} {:d}'.format( - len(walls), ne, nb, maze.get_score(), COLORS[hero.get_color()], - x, y, hero.next_strike <= time, hero.next_heal <= time)) + lines.appendleft('{} {} {} {}'.format(len(walls), ne, nb, + maze.get_score())) return '\n'.join(lines).encode() def update(self): @@ -257,7 +260,10 @@ class Game: time = get_ticks() print('[{}] Connected to {}:{}'.format(time, *address)) self.maze.reinit() - while not self.hero.dead: + while True: + if self.hero.dead: + connection.send('00000000'.encode()) + break data = self.export() connection.send('{:08}'.format(len(data)).encode()) connection.send(data) diff --git a/brutalmaze/misc.py b/brutalmaze/misc.py index 1047114..e6da56c 100644 --- a/brutalmaze/misc.py +++ b/brutalmaze/misc.py @@ -19,7 +19,7 @@ __doc__ = 'Brutal Maze module for miscellaneous functions' -from math import cos, sin, pi +from math import degrees, cos, sin, pi from random import uniform import pygame @@ -57,6 +57,13 @@ def sign(n): return -1 if n < 0 else 1 if n else 0 +def deg(x): + """Convert angle x from radians to degrees casted to a nonnegative + integer. + """ + return round2((lambda a: a if a > 0 else a + 360)(degrees(x))) + + def cosin(x): """Return the sum of cosine and sine of x (measured in radians).""" return cos(x) + sin(x) diff --git a/wiki b/wiki -Subproject 91e65bda2aaf4563623b1faeae0afbf2f584042 +Subproject c1138583e40e11bf1acd473b83ea98b81caac19 |