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Diffstat (limited to 'brutalmaze/__main__.py')
-rw-r--r-- | brutalmaze/__main__.py | 435 |
1 files changed, 435 insertions, 0 deletions
diff --git a/brutalmaze/__main__.py b/brutalmaze/__main__.py new file mode 100644 index 0000000..a9a0e98 --- /dev/null +++ b/brutalmaze/__main__.py @@ -0,0 +1,435 @@ +# Game initialization and main loop +# Copyright (C) 2017-2021 Nguyễn Gia Phong +# +# This file is part of Brutal Maze. +# +# Brutal Maze is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# Brutal Maze is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with Brutal Maze. If not, see <https://www.gnu.org/licenses/>. + +__version__ = '1.0.0' + +import re +from argparse import ArgumentParser, FileType, RawTextHelpFormatter +from configparser import ConfigParser +from contextlib import redirect_stdout +from importlib.resources import open_binary, path, read_text +from io import StringIO +from math import atan2, pi, radians +from os.path import join as pathjoin, pathsep +from socket import SO_REUSEADDR, SOL_SOCKET, socket +from sys import stdout +from threading import Thread + +with redirect_stdout(StringIO()): import pygame +from appdirs import AppDirs +from palace import Context, Device, free, use_context +from pygame import KEYDOWN, MOUSEBUTTONUP, QUIT, VIDEORESIZE +from pygame.time import Clock, get_ticks + +from .constants import HERO_SPEED, MIDDLE, SFX +from .maze import Maze +from .misc import deg, join, play, sign + + +class ConfigReader: + """Object reading and processing INI configuration file for + Brutal Maze. + """ + CONTROL_ALIASES = (('New game', 'new'), ('Toggle pause', 'pause'), + ('Toggle mute', 'mute'), + ('Move left', 'left'), ('Move right', 'right'), + ('Move up', 'up'), ('Move down', 'down'), + ('Long-range attack', 'shot'), + ('Close-range attack', 'slash')) + WEIRD_MOUSE_ERR = '{}: Mouse is not a suitable control' + INVALID_CONTROL_ERR = '{}: {} is not recognized as a valid control key' + + def __init__(self, filenames): + self.config = ConfigParser() + # Default configuration + with path('brutalmaze', 'settings.ini') as settings: + self.config.read(settings) + self.config.read(filenames) + + # Fallback to None when attribute is missing + def __getattr__(self, name): return None + + def parse(self): + """Parse configurations.""" + self.size = (self.config.getint('Graphics', 'Screen width'), + self.config.getint('Graphics', 'Screen height')) + self.max_fps = self.config.getint('Graphics', 'Maximum FPS') + self.muted = self.config.getboolean('Sound', 'Muted') + self.musicvol = self.config.getfloat('Sound', 'Music volume') + self.touch = self.config.getboolean('Control', 'Touch') + self.export_dir = self.config.get('Record', 'Directory') + self.export_rate = self.config.getint('Record', 'Frequency') + self.server = self.config.getboolean('Server', 'Enable') + self.host = self.config.get('Server', 'Host') + self.port = self.config.getint('Server', 'Port') + self.timeout = self.config.getfloat('Server', 'Timeout') + self.headless = self.config.getboolean('Server', 'Headless') + + if self.server: return + self.key, self.mouse = {}, {} + for cmd, alias in self.CONTROL_ALIASES: + i = self.config.get('Control', cmd) + if re.match('mouse[1-3]$', i.lower()): + if alias not in ('shot', 'slash'): + raise ValueError(self.WEIRD_MOUSE_ERR.format(cmd)) + self.mouse[alias] = int(i[-1]) - 1 + continue + if len(i) == 1: + self.key[alias] = ord(i.lower()) + continue + try: + self.key[alias] = getattr(pygame, 'K_{}'.format(i.upper())) + except AttributeError: + raise ValueError(self.INVALID_CONTROL_ERR.format(cmd, i)) + + def read_args(self, arguments): + """Read and parse a ArgumentParser.Namespace.""" + for option in ('size', 'max_fps', 'muted', 'musicvol', + 'touch', 'export_dir', 'export_rate', 'server', + 'host', 'port', 'timeout', 'headless'): + value = getattr(arguments, option) + if value is not None: setattr(self, option, value) + + +class Game: + """Object handling main loop and IO.""" + def __init__(self, config: ConfigReader): + pygame.init() + self.headless = config.headless and config.server + if not self.headless: + with open_binary('brutalmaze', 'icon.png') as icon: + pygame.display.set_icon(pygame.image.load(icon)) + self.actx = None if self.headless else Context(Device()) + self._mute = config.muted + + if config.server: + self.server = socket() + self.server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) + self.server.bind((config.host, config.port)) + self.server.listen(1) + print('Socket server is listening on {}:{}'.format(config.host, + config.port)) + self.timeout = config.timeout + self.sockinp = 0, 0, -pi * 3 / 4, 0, 0 # freeze and point to NW + else: + self.server = self.sockinp = None + + self.max_fps, self.fps = config.max_fps, config.max_fps + self.musicvol = config.musicvol + self.touch = config.touch + self.key, self.mouse = config.key, config.mouse + self.maze = Maze(config.max_fps, config.size, config.headless, + config.export_dir, 1000 / config.export_rate) + self.hero = self.maze.hero + self.clock, self.paused = Clock(), False + + def __enter__(self): + if self.actx is not None: + use_context(self.actx) + self.actx.listener.position = MIDDLE, -MIDDLE, 0 + self.actx.listener.gain = not self._mute + self._source = play('noise.ogg') + self._source.looping = True + return self + + def __exit__(self, exc_type, exc_value, traceback): + if self.server is not None: self.server.close() + if not self.hero.dead: self.maze.dump_records() + if self.actx is not None: + free(SFX) + self._source.stop() + self.actx.update() + use_context(None) + self.actx.destroy() + self.actx.device.close() + pygame.quit() + + @property + def mute(self): + """Mute state.""" + return getattr(self, '_mute', 1) + + @mute.setter + def mute(self, value): + """Mute state.""" + self._mute = int(bool(value)) + self.actx.listener.gain = not self._mute + + def export_txt(self): + """Export maze data to string.""" + export = self.maze.update_export(forced=True) + return '{} {} {} {}\n{}{}{}{}'.format( + len(export['m']), len(export['e']), len(export['b']), export['s'], + ''.join(row + '\n' for row in export['m']), join(export['h']), + ''.join(map(join, export['e'])), ''.join(map(join, export['b']))) + + def update(self): + """Draw and handle meta events on Pygame window. + + Return False if QUIT event is captured, True otherwise. + """ + events = pygame.event.get() + for event in events: + if event.type == QUIT: + return False + elif event.type == VIDEORESIZE: + self.maze.resize((event.w, event.h)) + elif event.type == KEYDOWN: + if event.key == self.key['mute']: + self.mute ^= 1 + elif not self.server: + if event.key == self.key['new']: + self.maze.reinit() + elif event.key == self.key['pause'] and not self.hero.dead: + self.paused ^= True + elif event.type == MOUSEBUTTONUP and self.touch: + # We're careless about which mouse button is clicked. + maze = self.maze + if self.hero.dead: + maze.reinit() + else: + x, y = pygame.mouse.get_pos() + maze.destx, maze.desty = maze.get_grid(x, y) + if maze.set_step(maze.isdisplayed): + maze.target = maze.get_target(x, y) + self.hero.firing = not maze.target.retired + if maze.stepx == maze.stepy == 0: + maze.destx = maze.desty = MIDDLE + + # Compare current FPS with the average of the last 10 frames + new_fps = self.clock.get_fps() + if new_fps < self.fps: + self.fps -= 1 + elif self.fps < self.max_fps and not self.paused: + self.fps += 5 + if not self.paused: self.maze.update(self.fps) + if not self.headless: self.maze.draw() + self.clock.tick(self.fps) + self.actx.update() + return True + + def move(self, x=0, y=0): + """Command the hero to move faster in the given direction.""" + maze = self.maze + velocity = maze.distance * HERO_SPEED / self.fps + accel = velocity * HERO_SPEED / self.fps + + if x == y == 0: + maze.set_step() + x, y = maze.stepx, maze.stepy + else: + x, y = -x, -y # or move the maze in the reverse direction + + if maze.next_move > 0 or not x: + maze.vx -= sign(maze.vx) * accel + if abs(maze.vx) < accel * 2: maze.vx = 0.0 + elif x * maze.vx < 0: + maze.vx += x * 2 * accel + else: + maze.vx += x * accel + if abs(maze.vx) > velocity: maze.vx = x * velocity + + if maze.next_move > 0 or not y: + maze.vy -= sign(maze.vy) * accel + if abs(maze.vy) < accel * 2: maze.vy = 0.0 + elif y * maze.vy < 0: + maze.vy += y * 2 * accel + else: + maze.vy += y * accel + if abs(maze.vy) > velocity: maze.vy = y * velocity + + def control(self, x, y, angle, firing, slashing): + """Control how the hero move and attack.""" + self.move(x, y) + self.hero.update_angle(angle) + self.hero.firing = firing + self.hero.slashing = slashing + + def remote_control(self): + """Handle remote control though socket server. + + This function is supposed to be run in a Thread. + """ + clock = Clock() + while True: + connection, address = self.server.accept() + connection.settimeout(self.timeout) + time = get_ticks() + print('[{}] Connected to {}:{}'.format(time, *address)) + self.maze.reinit() + while True: + if self.hero.dead: + connection.send('0000000'.encode()) + break + data = self.export_txt().encode() + alpha = deg(self.hero.angle) + connection.send('{:07}'.format(len(data)).encode()) + connection.send(data) + try: + buf = connection.recv(7) + except: # noqa + break # client is closed or timed out + if not buf: break + try: + move, angle, attack = map(int, buf.decode().split()) + except ValueError: # invalid input + break + y, x = (i - 1 for i in divmod(move, 3)) + # Time is the essence. + angle = self.hero.angle if angle == alpha else radians(angle) + self.sockinp = x, y, angle, attack & 1, attack >> 1 + clock.tick(self.fps) + self.sockinp = 0, 0, -pi * 3 / 4, 0, 0 + new_time = get_ticks() + print('[{0}] {3}:{4} scored {1} points in {2}ms'.format( + new_time, self.maze.get_score(), new_time - time, *address)) + connection.close() + if not self.hero.dead: self.maze.lose() + + def touch_control(self): + """Handle touch control.""" + maze, hero = self.maze, self.hero + if maze.target.retired: hero.firing = False + if hero.firing: + x, y = maze.get_pos(maze.target.x, maze.target.y) + else: + x, y = pygame.mouse.get_pos() + hero.update_angle(atan2(y - hero.y, x - hero.x)) + self.move() + + def user_control(self): + """Handle direct control from user's mouse and keyboard.""" + if self.hero.dead: return + keys = pygame.key.get_pressed() + buttons = pygame.mouse.get_pressed() + + right = keys[self.key['right']] - keys[self.key['left']] + down = keys[self.key['down']] - keys[self.key['up']] + x, y = pygame.mouse.get_pos() + angle = atan2(y - self.hero.y, x - self.hero.x) + + try: + firing = keys[self.key['shot']] + except KeyError: + firing = buttons[self.mouse['shot']] + try: + slashing = keys[self.key['slash']] + except KeyError: + slashing = buttons[self.mouse['slash']] + self.control(right, down, angle, firing, slashing) + + +def main(): + """Start game and main loop.""" + # Read configuration file + dirs = AppDirs(appname='brutalmaze', appauthor=False, multipath=True) + parents = dirs.site_config_dir.split(pathsep) + parents.append(dirs.user_config_dir) + filenames = [pathjoin(parent, 'settings.ini') for parent in parents] + config = ConfigReader(filenames) + config.parse() + + # Parse command-line arguments + parser = ArgumentParser(usage='%(prog)s [options]', + formatter_class=RawTextHelpFormatter) + parser.add_argument('-v', '--version', action='version', + version='Brutal Maze {}'.format(__version__)) + parser.add_argument( + '--write-config', nargs='?', const=stdout, type=FileType('w'), + metavar='PATH', dest='defaultcfg', + help='write default config and exit, if PATH not specified use stdout') + parser.add_argument( + '-c', '--config', metavar='PATH', + help='location of the configuration file (fallback: {})'.format( + pathsep.join(filenames))) + parser.add_argument( + '-s', '--size', type=int, nargs=2, metavar=('X', 'Y'), + help='the desired screen size (fallback: {}x{})'.format(*config.size)) + parser.add_argument( + '-f', '--max-fps', type=int, metavar='FPS', + help='the desired maximum FPS (fallback: {})'.format(config.max_fps)) + parser.add_argument( + '--mute', '-m', action='store_true', default=None, dest='muted', + help='mute all sounds (fallback: {})'.format(config.muted)) + parser.add_argument('--unmute', action='store_false', dest='muted', + help='unmute sound') + parser.add_argument( + '--music-volume', type=float, metavar='VOL', dest='musicvol', + help='between 0.0 and 1.0 (fallback: {})'.format(config.musicvol)) + parser.add_argument( + '--touch', action='store_true', default=None, + help='enable touch-friendly control (fallback: {})'.format( + config.touch)) + parser.add_argument('--no-touch', action='store_false', dest='touch', + help='disable touch-friendly control') + parser.add_argument( + '--record-dir', metavar='DIR', dest='export_dir', + help='directory to write game records (fallback: {})'.format( + config.export_dir or '*disabled*')) + parser.add_argument( + '--record-rate', metavar='SPF', dest='export_rate', + help='snapshots of game state per second (fallback: {})'.format( + config.export_rate)) + parser.add_argument( + '--server', action='store_true', default=None, + help='enable server (fallback: {})'.format(config.server)) + parser.add_argument('--no-server', action='store_false', dest='server', + help='disable server') + parser.add_argument( + '--host', help='host to bind server to (fallback: {})'.format( + config.host)) + parser.add_argument( + '--port', type=int, + help='port for server to listen on (fallback: {})'.format(config.port)) + parser.add_argument( + '-t', '--timeout', type=float, + help='socket operations timeout in seconds (fallback: {})'.format( + config.timeout)) + parser.add_argument( + '--head', action='store_false', default=None, dest='headless', + help='run server with graphics and sound (fallback: {})'.format( + not config.headless)) + parser.add_argument('--headless', action='store_true', + help='run server without graphics or sound') + args = parser.parse_args() + if args.defaultcfg is not None: + args.defaultcfg.write(read_text('brutalmaze', 'settings.ini')) + args.defaultcfg.close() + exit() + + # Manipulate config + if args.config: + config.config.read(args.config) + config.parse() + config.read_args(args) + + # Main loop + with Game(config) as game: + if config.server: + socket_thread = Thread(target=game.remote_control) + socket_thread.daemon = True # make it disposable + socket_thread.start() + while game.update(): game.control(*game.sockinp) + elif config.touch: + while game.update(): game.touch_control() + else: + while game.update(): game.user_control() + + +# Allow launching the game via invoking ``python -m brutalmaze'' +if __name__ == '__main__': main() |