diff options
Diffstat (limited to 'brutalmaze/characters.py')
-rw-r--r-- | brutalmaze/characters.py | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py index ddbcc14..6edfb71 100644 --- a/brutalmaze/characters.py +++ b/brutalmaze/characters.py @@ -94,7 +94,7 @@ class Hero: self.next_beat -= 1000.0 / fps self.next_strike -= 1000.0 / fps - full_spin = pi * 2 / self.get_sides() + full_spin = pi * 2 / self.sides if self.slashing and self.next_strike <= 0: self.next_strike = ATTACK_SPEED self.spin_queue = randsign() * self.spin_speed @@ -105,9 +105,10 @@ class Hero: else: self.spin_queue = 0.0 - def get_sides(self): - """Return the number of sides the hero has. While the hero is - generally a trigon, Agent Orange may turn him into a square. + @property + def sides(self): + """Number of sides the hero has. While the hero is generally + a trigon, Agent Orange may turn him into a square. """ return 3 if self.next_heal < 0 else 4 @@ -115,21 +116,22 @@ class Hero: """Turn to the given angle if the hero is not busy slashing.""" if round(self.spin_queue) != 0: return delta = (angle - self.angle + pi) % (pi * 2) - pi - unit = pi * 2 / self.get_sides() / self.spin_speed + unit = pi * 2 / self.sides / self.spin_speed if abs(delta) < unit: self.angle, self.spin_queue = angle, 0.0 else: self.spin_queue = delta / unit - def get_shots(self): - """Return list of Bullet shot by the hero.""" + @property + def shots(self): + """List of Bullet the hero has just shot.""" if not self.firing or self.slashing or self.next_strike > 0: return [] self.next_strike = ATTACK_SPEED if not randrange(int(self.highness + 1)): return [Bullet(self.surface, self.x, self.y, self.angle, 'Aluminium')] self.highness -= 1.0 - n = self.get_sides() + n = self.sides corners = {randrange(n) for _ in range(n)} angles = (self.angle + pi*2*corner/n for corner in corners) return [Bullet(self.surface, self.x, self.y, angle, 'Aluminium') @@ -141,7 +143,7 @@ class Hero: def draw(self): """Draw the hero.""" - trigon = regpoly(self.get_sides(), self.R, self.angle, self.x, self.y) + trigon = regpoly(self.sides, self.R, self.angle, self.x, self.y) fill_aapolygon(self.surface, trigon, self.get_color()) def resize(self, maze_size): @@ -182,17 +184,19 @@ class Enemy: self.sfx_slash = SFX_SLASH_HERO - def get_pos(self): - """Return coordinate of the center of the enemy.""" + @property + def pos(self): + """Coordinates (in pixels) of the center of the enemy.""" x, y = self.maze.get_pos(self.x, self.y) step = self.maze.distance * ENEMY_SPEED / self.maze.fps return x + self.offsetx*step, y + self.offsety*step - def get_distance(self): - """Return the distance from the center of the enemy to - the center of the maze. + @property + def distance(self): + """Distance from the center of the enemy + to the center of the maze. """ - return self.maze.get_distance(*self.get_pos()) + return self.maze.get_distance(*self.pos) def place(self, x=0, y=0): """Move the enemy by (x, y) (in grids).""" @@ -200,6 +204,11 @@ class Enemy: self.y += y if self.awake: self.maze.map[self.x][self.y] = ENEMY + @property + def spawn_volumn(self): + """Volumn of spawning sound effect.""" + return 1 - self.distance / self.maze.get_distance(0, 0) / 2 + def wake(self): """Wake the enemy up if it can see the hero. @@ -224,15 +233,13 @@ class Enemy: return False self.awake = True self.maze.map[self.x][self.y] = ENEMY - play(self.maze.sfx_spawn, - 1 - self.get_distance()/self.maze.get_distance(0, 0)/2, - self.get_angle() + pi) + play(self.maze.sfx_spawn, self.spawn_volumn, self.get_angle() + pi) return True def fire(self): """Return True if the enemy has just fired, False otherwise.""" if self.maze.hero.dead: return False - x, y = self.get_pos() + x, y = self.pos if (self.maze.get_distance(x, y) > FIRANGE*self.maze.distance or self.next_strike > 0 or (self.x, self.y) in AROUND_HERO or self.offsetx or self.offsety @@ -269,7 +276,7 @@ class Enemy: def get_slash(self): """Return the enemy's close-range damage.""" - wound = (self.maze.slashd - self.get_distance()) / self.maze.hero.R + wound = (self.maze.slashd - self.distance) / self.maze.hero.R return wound if wound > 0 else 0.0 def slash(self): @@ -283,7 +290,7 @@ class Enemy: the center of the screen and terminal point is the center of the enemy. """ - x, y = self.get_pos() + x, y = self.pos return atan2(y - self.maze.y, x - self.maze.x) def get_color(self): @@ -304,7 +311,7 @@ class Enemy: """Draw the enemy.""" if self.isunnoticeable(): return radius = self.maze.distance / SQRT2 - square = regpoly(4, radius, self.angle, *self.get_pos()) + square = regpoly(4, radius, self.angle, *self.pos) fill_aapolygon(self.maze.surface, square, self.get_color()) def update(self): |