diff options
Diffstat (limited to 'brutalmaze/weapons.py')
-rw-r--r-- | brutalmaze/weapons.py | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/brutalmaze/weapons.py b/brutalmaze/weapons.py index a149841..b66ad80 100644 --- a/brutalmaze/weapons.py +++ b/brutalmaze/weapons.py @@ -21,7 +21,7 @@ __doc__ = 'Brutal Maze module for weapon classes' from math import cos, sin from .constants import (BULLET_LIFETIME, SFX_SHOT_ENEMY, SFX_SHOT_HERO, - SFX_MISSED, BULLET_SPEED, ENEMY_HP, TANGO, BG_COLOR) + BULLET_SPEED, ENEMY_HP, TANGO, BG_COLOR) from .misc import regpoly, fill_aapolygon @@ -34,8 +34,7 @@ class Bullet: angle (float): angle of the direction the bullet pointing (in radians) color (str): bullet's color name fall_time (int): time until the bullet fall down - sfx_hit (pygame.mixer.Sound): sound effect indicating target was hit - sfx_missed (pygame.mixer.Sound): sound effect indicating a miss shot + sfx_hit (str): sound effect indicating target was hit """ def __init__(self, surface, x, y, angle, color): self.surface = surface @@ -45,7 +44,6 @@ class Bullet: self.sfx_hit = SFX_SHOT_ENEMY else: self.sfx_hit = SFX_SHOT_HERO - self.sfx_missed = SFX_MISSED def update(self, fps, distance): """Update the bullet.""" |