diff options
Diffstat (limited to 'brutalmaze/weapons.py')
-rw-r--r-- | brutalmaze/weapons.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/brutalmaze/weapons.py b/brutalmaze/weapons.py index e42f127..75ccb67 100644 --- a/brutalmaze/weapons.py +++ b/brutalmaze/weapons.py @@ -1,4 +1,4 @@ -# characters.py - module for weapon classes +# Weapon classes # Copyright (C) 2017-2020 Nguyễn Gia Phong # # This file is part of Brutal Maze. @@ -20,8 +20,7 @@ __doc__ = 'Brutal Maze module for weapon classes' from math import cos, sin -from .constants import (BG_COLOR, BULLET_LIFETIME, BULLET_SPEED, - ENEMY_HP, SFX_SHOT_ENEMY, SFX_SHOT_HERO, TANGO) +from .constants import BG_COLOR, BULLET_LIFETIME, BULLET_SPEED, ENEMY_HP, TANGO from .misc import fill_aapolygon, regpoly @@ -41,9 +40,9 @@ class Bullet: self.x, self.y, self.angle, self.color = x, y, angle, color self.fall_time = BULLET_LIFETIME if color == 'Aluminium': - self.sfx_hit = SFX_SHOT_ENEMY + self.sfx_hit = 'shot-enemy.ogg' else: - self.sfx_hit = SFX_SHOT_HERO + self.sfx_hit = 'shot-hero.ogg' def update(self, fps, distance): """Update the bullet.""" @@ -77,6 +76,7 @@ class Bullet: class LockOn: """Lock-on device to assist hero's aiming. + This is used as a mutable object to represent a grid of wall. Attributes: |