Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-10 | Fix CI 1.1.1 | Nguyễn Gia Phong | |
Palace 0.2.5 manylinux wheels seem to be broken. | |||
2021-08-10 | s/appdirs/loca/ 1.1.0 | Nguyễn Gia Phong | |
2021-08-05 | Retire pkg_resources 1.0.0 | Nguyễn Gia Phong | |
2021-08-05 | Fix resizing issue | Nguyễn Gia Phong | |
2021-07-29 | Release 0.9.4 0.9.4 | Nguyễn Gia Phong | |
2020-09-19 | Employ linters | Nguyễn Gia Phong | |
2020-07-24 | Update documentation pointers | Nguyễn Gia Phong | |
2020-04-28 | Nitpick around | Nguyễn Gia Phong | |
2020-04-25 | Use palace.MessageHandler to collect stopped sources | Nguyễn Gia Phong | |
2020-04-12 | Switch audio plane to Oxy | Nguyễn Gia Phong | |
Also clean up sources properly | |||
2020-04-12 | Use palace for positional audio rendering | Nguyễn Gia Phong | |
This fixes GH-15. Sources doesn't seem to be cleaned up properly though. | |||
2020-03-04 | Redirect pygame message and add wiki to sdist | Nguyễn Gia Phong | |
2020-03-03 | Switch to flit for build | Nguyễn Gia Phong | |
2020-01-21 | Drop Python 2 support (resolve #13) | Nguyễn Gia Phong | |
2019-10-13 | Remove debugging print and improve style 0.8.28 | Nguyễn Gia Phong | |
2019-10-12 | Prevent the maze from trapping the hero 0.8.27 | Nguyễn Gia Phong | |
2019-10-09 | Unnest the queue used for path finding | Nguyễn Gia Phong | |
2019-10-09 | Remove useless enemy weights and clean up | Nguyễn Gia Phong | |
2019-10-09 | Fix typos and optimizations | Nguyễn Gia Phong | |
2019-07-24 | Fix zombie enemies and heart rate 0.8.26 | Nguyễn Gia Phong | |
2019-07-16 | Make icon true squircle 0.8.25 | Nguyễn Gia Phong | |
2019-03-18 | Prevent player from creating enemy when there isn't any | Nguyễn Gia Phong | |
2019-03-15 | Switch back to thrilling white noise 0.8.24 | Nguyễn Gia Phong | |
2018-10-28 | Update documentation related to #11 | Nguyễn Gia Phong | |
2018-10-09 | Improve coding style 0.8.22 | Nguyễn Gia Phong | |
2018-10-08 | Update documentation on touch control | Nguyễn Gia Phong | |
2018-10-07 | Implement touch-friendly control | Nguyễn Gia Phong | |
2018-08-28 | Clarify what happens behind mouse move and close #10 | Nguyễn Gia Phong | |
2018-08-08 | Fix stupid ass bugs 0.8.21 | Nguyễn Gia Phong | |
2018-08-05 | Update socket output | Nguyễn Gia Phong | |
2018-08-03 | Implement game recording | Nguyễn Gia Phong | |
And fix various bugs on game data export. Somehow they remain undiscovered the last 5 months. | |||
2018-07-25 | Use WASD instead of arrows for a less awkward default keybindings | Nguyễn Gia Phong | |
2018-07-20 | Revise documentation and bump to version 0.8 0.8.0 | Nguyễn Gia Phong | |
2018-07-02 | Chocolate gets you high | Nguyễn Gia Phong | |
2018-06-28 | Prevent gang-bang and re-balance gameplay | Nguyễn Gia Phong | |
2018-06-28 | Fix enemy spawning sound position | Nguyễn Gia Phong | |
2018-06-28 | Use a more neutral algorithm to generate maze (#6) | Nguyễn Gia Phong | |
2018-05-31 | Fix bug that walls out of display can still be turned into enemies | Nguyễn Gia Phong | |
2018-05-22 | Add option to switch to the original music 0.7.3 | Nguyễn Gia Phong | |
2018-05-22 | Fix Python 3 incompatibility | Nguyễn Gia Phong | |
2018-05-22 | Use more relaxing background music | Nguyễn Gia Phong | |
2018-05-22 | Turn wall grids into enemies when they are shot | Nguyễn Gia Phong | |
2018-05-20 | Allow moving hero using mouse | Nguyễn Gia Phong | |
2018-04-04 | Fix broken argument parser on Windows 0.6.5 | Nguyễn Gia Phong | |
2018-03-20 | Add socket client example and fix enemy-fall-of-the-map bug 0.6.4 | Nguyễn Gia Phong | |
2018-03-19 | Remove crazy score for server testing | Nguyễn Gia Phong | |
2018-03-10 | Fix several bugs 0.6.2 | Nguyễn Gia Phong | |
* Set connection timeout to avoid hanging along with the client * Now visible Chameleons are exported in server mode * Disable manual slashing's bullets blocking so that there won't be no delay after this type of attack that make aiming stiff | |||
2018-03-07 | Shrink socket hardcoded msg lengths to 7 | Nguyễn Gia Phong | |
2018-03-07 | Drop (trivial) OpenGL support | Nguyễn Gia Phong | |
2018-03-06 | Retain game state after pauses 0.6.0 | Nguyễn Gia Phong | |