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# -*- coding: utf-8 -*-
# main.py - main module, starts game and main loop
# This file is part of brutalmaze
#
# brutalmaze is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# brutalmaze is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with brutalmaze. If not, see <http://www.gnu.org/licenses/>.
#
# Copyright (C) 2017 Nguyễn Gia Phong
from collections import deque
import pygame
from pygame.locals import *
from .constants import *
from .maze import Maze
from .misc import some
def main():
"""Start game and main loop."""
pygame.mixer.pre_init(frequency=44100)
pygame.init()
pygame.mixer.music.load(MUSIC)
pygame.mixer.music.play(-1)
pygame.display.set_icon(ICON)
pygame.fastevent.init()
maze, clock = Maze(SIZE, INIT_FPS), pygame.time.Clock()
fps, flash_time, going = INIT_FPS, deque(), True
while going:
events = pygame.fastevent.get()
for event in events:
if event.type == QUIT:
going = False
elif event.type == VIDEORESIZE:
maze.resize(event.w, event.h)
elif event.type == KEYDOWN:
if event.key == K_F2: # new game
maze.__init__((maze.w, maze.h), fps)
elif event.key in (K_ESCAPE, K_p):
maze.paused ^= True
if not maze.hero.dead:
keys = pygame.key.get_pressed()
buttons = pygame.mouse.get_pressed()
maze.move(some(keys, LEFT) - some(keys, RIGHT),
some(keys, UP) - some(keys, DOWN), fps)
maze.hero.slashing = keys[K_RETURN] or buttons[2]
maze.hero.firing = buttons[0]
if len(flash_time) > 5:
new_fps = 5000.0 / (flash_time[-1] - flash_time[0])
flash_time.popleft()
if new_fps < fps:
fps -= 1
elif fps < MAX_FPS and not maze.paused:
fps += 5
maze.update(fps)
flash_time.append(pygame.time.get_ticks())
clock.tick(fps)
pygame.quit()
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