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+1
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+And even if we don't go to these extreme examples, I'm
+
+2
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+sure that you have all experienced
+
+3
+00:00:04,380 --> 00:00:06,540
+software problems, typically manifested in what
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+4
+00:00:06,540 --> 00:00:09,630
+we call a crash. And that crash might happen while you're
+
+5
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+finishing your homework or that three-page long email that you were preparing
+
+6
+00:00:13,230 --> 00:00:15,900
+for the last two hours. But why's it so difficult to
+
+7
+00:00:15,900 --> 00:00:20,220
+build software, or better, why's it so difficult to build good software?
+
+8
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+And how can we do it? This is exactly the topic
+
+9
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+of this class. And the reason why software engineering is a fundamental
+
+10
+00:00:25,190 --> 00:00:28,330
+discipline in computer science. To motivate that, in this class, we
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+11
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+will study a set of methodologies, techniques, and tools, that will help
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+12
+00:00:32,259 --> 00:00:35,150
+us build high quality software that does what it's supposed to
+
+13
+00:00:35,150 --> 00:00:38,540
+do. And therefore, makes our customers happy. And that does it within
+
+14
+00:00:38,540 --> 00:00:42,375
+the given time and money constraints. So within the budget that
+
+15
+00:00:42,375 --> 00:00:44,300
+is allocated for the software. Before
+
+16
+00:00:44,300 --> 00:00:46,222
+jumping into today's software engineering techniques
+
+17
+00:00:46,222 --> 00:00:48,010
+though, let me take a step back and look at how
+
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+we got here, as I believe it is very important to have
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+19
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+some historical perspective on how this discipline was
+
+20
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+born and how it was developed over the years.
+