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diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/6 - The Software Crisis - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/6 - The Software Crisis - lang_en.srt deleted file mode 100644 index 41061a5..0000000 --- a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/6 - The Software Crisis - lang_en.srt +++ /dev/null @@ -1,208 +0,0 @@ -1 -00:00:00,072 --> 00:00:02,190 -To do that we'll have to go back in time to - -2 -00:00:02,190 --> 00:00:05,280 -the late 60s. So what was happening in the 60s? Well for - -3 -00:00:05,280 --> 00:00:08,410 -example the first man landed on the moon. That was also - -4 -00:00:08,410 --> 00:00:11,720 -time when Woodstock took place and also the time when the first - -5 -00:00:11,720 --> 00:00:16,149 -60 second picture from Polaroid was created. Concurrently to these events, - -6 -00:00:16,149 --> 00:00:18,910 -which you probably didn't witness in first person, that was also the - -7 -00:00:18,910 --> 00:00:22,280 -time when people started to realize that they were not able - -8 -00:00:22,280 --> 00:00:25,610 -to build the software they needed. This happened for several reasons and - -9 -00:00:25,610 --> 00:00:29,220 -resulted in what we call the software crisis. So let's - -10 -00:00:29,220 --> 00:00:31,820 -look at some of the most important reasons behind this - -11 -00:00:31,820 --> 00:00:35,760 -crisis. The first cause was the rising demand for software. - -12 -00:00:35,760 --> 00:00:38,500 -Now you're used to see software everywhere: in your phone, - -13 -00:00:38,500 --> 00:00:41,530 -in your car, even your washing machine. Before the 60s, - -14 -00:00:41,530 --> 00:00:44,590 -however, the size and complexity of software was very limited - -15 -00:00:44,590 --> 00:00:47,580 -and hardware components were really dominating the scene. Then things - -16 -00:00:47,580 --> 00:00:51,490 -started to change and software started to be increasingly prevalent. - -17 -00:00:51,490 --> 00:00:53,940 -So we move from a situation where everything was mostly - -18 -00:00:53,940 --> 00:00:57,380 -hardware to a situation in which software became more and more - -19 -00:00:57,380 --> 00:01:00,660 -important. To give an example, I'm going to show you the growth - -20 -00:01:00,660 --> 00:01:04,080 -in the software demand at NASA along those years. And in - -21 -00:01:04,080 --> 00:01:07,610 -particular, from the 1950s to more or less 2000. And this - -22 -00:01:07,610 --> 00:01:10,350 -is just a qualitative plot but that's more or less the - -23 -00:01:10,350 --> 00:01:13,880 -ways things went. So the demand for software in NASA grow - -24 -00:01:13,880 --> 00:01:16,930 -exponentially. And the same happened in a lot of other companies. - -25 -00:01:16,930 --> 00:01:19,020 -For example, just to cite one, for Boeing. So the - -26 -00:01:19,020 --> 00:01:22,350 -amount of software on airplanes became larger and larger. The - -27 -00:01:22,350 --> 00:01:26,170 -second cause for the software crisis was the increasing amount - -28 -00:01:26,170 --> 00:01:30,210 -of development effort needed due to the increase of product complexity. - -29 -00:01:30,210 --> 00:01:34,260 -Unfortunately, software complexity does not increase linearly with size. It - -30 -00:01:34,260 --> 00:01:36,170 -is not the same thing to write software for a - -31 -00:01:36,170 --> 00:01:39,410 -class exercise or a small project, or a temp project, - -32 -00:01:39,410 --> 00:01:41,970 -than it is to build a software for a word processor, - -33 -00:01:41,970 --> 00:01:45,950 -an operating system, a distributed system, or even more complex and larger - -34 -00:01:45,950 --> 00:01:49,390 -system. And what I'm giving here is just an indicative size for - -35 -00:01:49,390 --> 00:01:52,643 -the software so the class exercise might be 100 lines of code, - -36 -00:01:52,643 --> 00:01:55,600 -the small project might be 1000 lines of code, in the other thousand - -37 -00:01:55,600 --> 00:01:58,328 -lines of code, and so on and so forth. For the former, - -38 -00:01:58,328 --> 00:02:01,510 -the heroic effort of an individual developer can get the job done. - -39 -00:02:01,510 --> 00:02:03,850 -So that's what we call a programming effort. If you're a good - -40 -00:02:03,850 --> 00:02:07,340 -programmer, you can go sit down and do it, right. For the latter, - -41 -00:02:07,340 --> 00:02:09,330 -this is not possible. This is what we called the - -42 -00:02:09,330 --> 00:02:13,810 -software engineering effort. In fact, no matter how much programming languages, - -43 -00:02:13,810 --> 00:02:17,280 -development environments, and software tools improve, developers could not keep - -44 -00:02:17,280 --> 00:02:20,220 -up with increasing software size and complexity. Which leads us to - -45 -00:02:20,220 --> 00:02:22,280 -the third problem that I want to mention and the - -46 -00:02:22,280 --> 00:02:25,020 -third reason for the software crisis. And this cause is the - -47 -00:02:25,020 --> 00:02:28,790 -slow developer's productivity growth. So let me show this again - -48 -00:02:28,790 --> 00:02:32,243 -with a qualitative diagram. And this is taken from the IEEE - -49 -00:02:32,243 --> 00:02:35,550 -Software Magazine. And what I'm showing here is the growth in - -50 -00:02:35,550 --> 00:02:39,930 -software size and complexity over time, and how the developers' productivity - -51 -00:02:39,930 --> 00:02:43,800 -really couldn't keep up with this additional software complexity, which resulted - -52 -00:02:43,800 --> 00:02:47,170 -in this gap between what was needed and what was actually available. - |