diff options
Diffstat (limited to 'usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt')
-rw-r--r-- | usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt deleted file mode 100644 index cf068c0..0000000 --- a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt +++ /dev/null @@ -1,167 +0,0 @@ -1 -00:00:00,080 --> 00:00:02,430 -The next process model I want to discuss is evolutionary - -2 -00:00:02,430 --> 00:00:05,786 -prototyping, which works in four main phases. We start - -3 -00:00:05,786 --> 00:00:08,393 -from an initial concept, then we design and implement - -4 -00:00:08,393 --> 00:00:11,509 -a prototype based on this initial concept, refine the prototype - -5 -00:00:11,509 --> 00:00:14,002 -until it is acceptable, and finally we complete and - -6 -00:00:14,002 --> 00:00:17,550 -release the prototype. Therefore, when developing a system using - -7 -00:00:17,550 --> 00:00:22,330 -evolutionary prototyping, the system is continually refined and rebuilt. - -8 -00:00:22,330 --> 00:00:25,340 -So it is an ideal process when not all requirements - -9 -00:00:25,340 --> 00:00:28,330 -are well understood. Which is a very common situation. So, looking - -10 -00:00:28,330 --> 00:00:30,370 -at this in a little more details, what happens is that - -11 -00:00:30,370 --> 00:00:33,760 -developers start by developing the parts of the system that they - -12 -00:00:33,760 --> 00:00:37,690 -understand, instead of working on developing a whole system, including parts - -13 -00:00:37,690 --> 00:00:40,520 -that might not be very clear at that stage. The partial - -14 -00:00:40,520 --> 00:00:43,900 -system is then shown to the customer and the customer feedback - -15 -00:00:43,900 --> 00:00:47,480 -is used to drive the next iteration, in which either changes - -16 -00:00:47,480 --> 00:00:50,340 -are made to the current features or new features are added. - -17 -00:00:50,340 --> 00:00:53,060 -So, either the current prototype is improved or the - -18 -00:00:53,060 --> 00:00:56,270 -prototype is extended. And finally, when the customer agrees that - -19 -00:00:56,270 --> 00:00:58,980 -the prototype is good enough, the developers will complete all - -20 -00:00:58,980 --> 00:01:01,410 -the remaining work on the system and release the prototype - -21 -00:01:01,410 --> 00:01:03,930 -as the final product. So let's discuss as we did - -22 -00:01:03,930 --> 00:01:06,780 -for the previous process models, what are the main advantages - -23 -00:01:06,780 --> 00:01:10,580 -and disadvantages of evolutionary prototyping. In this case, the main - -24 -00:01:10,580 --> 00:01:15,440 -advantage is the immediate feedback. Developers get feedback immediately as - -25 -00:01:15,440 --> 00:01:17,560 -soon as they produce a prototype and they show it to - -26 -00:01:17,560 --> 00:01:21,050 -the customer and therefore, the risk of implementing the wrong system is - -27 -00:01:21,050 --> 00:01:25,150 -minimized. The main negative is the fact that it's difficult to plan. - -28 -00:01:25,150 --> 00:01:29,070 -When using evolutionary prototype it is difficult to plan in advance how - -29 -00:01:29,070 --> 00:01:31,240 -long the development is going to take, because we don't know how - -30 -00:01:31,240 --> 00:01:34,550 -many iterations will be needed. And another drawback is that it can - -31 -00:01:34,550 --> 00:01:37,120 -easily become an excuse to do kind of do cut and fix - -32 -00:01:37,120 --> 00:01:40,530 -kind of approaches in which we hack something together, fix the main - -33 -00:01:40,530 --> 00:01:43,640 -issues when the customer gives us feedback, and then continue this - -34 -00:01:43,640 --> 00:01:46,780 -way, until the final product is something that is kind of - -35 -00:01:46,780 --> 00:01:49,830 -working, but it's not really a product of high quality. Something - -36 -00:01:49,830 --> 00:01:51,910 -else I want to point out before we move to the next - -37 -00:01:51,910 --> 00:01:54,490 -software process model is that there are many different kinds of - -38 -00:01:54,490 --> 00:01:56,700 -prototyping, so evolutionary prototyping is just - -39 -00:01:56,700 --> 00:01:58,010 -one of them. For example, throwaway - -40 -00:01:58,010 --> 00:02:02,100 -prototyping is another kind of prototyping in which the prototype is - -41 -00:02:02,100 --> 00:02:05,580 -just used to gather requirements, but is thrown away at the end - -42 -00:02:05,580 --> 00:02:08,710 -of the requirements gathering, instead of being evolved as it happens here. |