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-But how can we do that? How can we identify the purpose

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-of the system and collect good requirements? To answer that question, let me

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-give you another definition of requirements

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-engineering. And this one is a classical

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-one, one that summarizes what we discussed so far, and then we can

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-use as some sort of reference. And it is a little long.

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-Definitely longer than the one that we saw at the beginning. But it's

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-an important one and it contains a lot of very relevant points. So,

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-we're going to go through it and highlight these points. So the definition says,

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-that the requirements engineering is a set of activities concerned

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-with identifying and communicating the purpose of a software intensive

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-system and the context in which it will be used.

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-And this is exactly what we said at the beginning. But

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-something we can highlight in here, is the fact that

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-we're talking about a set of activities. So, what that means

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-is that requirements engineering is not just a phase or

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-a stage. It also says that it's about identifying and communicating.

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-And what that is telling us is that communication is

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-as important as the analysis. So, it's important to be

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-able to communicate these requirements not only to collect them.

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-And we will discuss many reasons why that is the

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-case. It explicitly talks about purpose. So that allows me

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-to stress, once more, that quality means fitness-for-purpose. We cannot

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-say anything about quality unless we understand the purpose. And

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-the last thing I want to point out in this first

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-part of the definition is the use of the term

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-context. This is also something else that we mentioned at

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-the beginning, that designers, analysts, need to know how and

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-where the system will be used. Without this information, you

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-cannot really understand what the system should do and you

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-cannot really build the system. So now, let's continue and

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-read the second part of the definition that says, hence.

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-Requirements engineering acts as the bridge between the real-world needs of

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-users, customers, and other constituencies affected by a

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-software system and the capabilities and opportunities afforded

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-by software-intensive technologies. This is a long sentence,

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-but also here, we can point out a

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-few interesting and relevant points. Let me start

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-by highlighting two parts. Real-world needs, and the

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-capabilities, and opportunities. So, what are these two

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-parts telling us? They are telling us that requirements

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-are partly about what is needed, the real-world needs

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-of all these stakeholders. But they're also partly about what

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-is possible, what we can actually build. We need

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-to compromise between these two things. And, finally, I would

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-like to point out this term constituencies, which indicates

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-that we need to identify all of the stakeholders, not

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-just the customer and the users, so anybody who is

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-affected by a software system. It is very important to

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-consider all of these actors. Otherwise, again,

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-we'll be missing requirements, we'll be missing

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-part of the purpose of the system and we will build a suboptimal system.