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-The very last diagram that I want to discuss is

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-the state transition diagram. The state transition diagram is defined for

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-each relevant class in the system and basically shows the

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-possible live history of a given class or object. So what

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-does it mean to describe the life history? It means

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-that it describes the possible states of the class as defined

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-by the values of the class attributes. And it also describes

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-the events that cause a transition from one state to another.

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-Finally, it describes the actions that result from a state

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-change. So if you put all of this together you

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-can see how this can represent the whole history of

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-the class, from its creation to its destruction. So let me

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-discuss the transition diagram in more detail, and also provide

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-information about the notation used to represent them. We have

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-states, that are represented by ovals with a name. And

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-we have transitions marked by the event that triggers the transition.

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-What transitions indicate is the passage from one state to

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-another state as the consequence of some external stimuli. Notice

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-that not all events will cause a state transition. So

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-for example, some events might be consumed within a single state.

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-And we'll get to that in a second. But in

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-most cases, an event will trigger some state transition. Events

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-may also produce actions and they may also have attributes

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-which are analogous to parameters in a method call. And Boolean

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-conditions that guard the state transition that is prevented

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-from happening in the case the conditions are not

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-satisfied. States may also be associated with activities and

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-actions. Specifically, activities are operations performed by an object

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-when it is in a given state and that

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-takes time to complete. Actions, conversely, just like the

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-actions corresponding to an event are instantaneous operations that

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-are performed by an object. And can be triggered

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-on entry. So, when the object reaches a given state,

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-when the object exits that state, and also when a

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-specific event occurs. And in this case, this notation is

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-basically a shortcut for any event that will cause a

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-state transition that will bring the object back into the

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-same state. Since we have several actions and activities, it

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-is probably worthwhile clarifyinig the ordering of such actions and

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-activities. So the way in which these actions and activities

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-occur is, first of all, we have the actions on the

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-incoming transition, so this is performed first. Then if there is an

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-entry action that is the next action that would be performed, then

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-we have activity and event actions as appropriate. And finally exit actions.