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+The very last diagram that I want to discuss is

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+the state transition diagram. The state transition diagram is defined for

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+each relevant class in the system and basically shows the

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+possible live history of a given class or object. So what

+

+5

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+does it mean to describe the life history? It means

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+that it describes the possible states of the class as defined

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+by the values of the class attributes. And it also describes

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+the events that cause a transition from one state to another.

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+Finally, it describes the actions that result from a state

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+change. So if you put all of this together you

+

+11

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+can see how this can represent the whole history of

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+the class, from its creation to its destruction. So let me

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+discuss the transition diagram in more detail, and also provide

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+information about the notation used to represent them. We have

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+states, that are represented by ovals with a name. And

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+we have transitions marked by the event that triggers the transition.

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+What transitions indicate is the passage from one state to

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+another state as the consequence of some external stimuli. Notice

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+that not all events will cause a state transition. So

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+for example, some events might be consumed within a single state.

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+And we'll get to that in a second. But in

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+most cases, an event will trigger some state transition. Events

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+may also produce actions and they may also have attributes

+

+24

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+which are analogous to parameters in a method call. And Boolean

+

+25

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+conditions that guard the state transition that is prevented

+

+26

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+from happening in the case the conditions are not

+

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+satisfied. States may also be associated with activities and

+

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+actions. Specifically, activities are operations performed by an object

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+when it is in a given state and that

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+takes time to complete. Actions, conversely, just like the

+

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+actions corresponding to an event are instantaneous operations that

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+are performed by an object. And can be triggered

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+on entry. So, when the object reaches a given state,

+

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+when the object exits that state, and also when a

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+35

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+specific event occurs. And in this case, this notation is

+

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+basically a shortcut for any event that will cause a

+

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+state transition that will bring the object back into the

+

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+same state. Since we have several actions and activities, it

+

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+is probably worthwhile clarifyinig the ordering of such actions and

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+activities. So the way in which these actions and activities

+

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+occur is, first of all, we have the actions on the

+

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+incoming transition, so this is performed first. Then if there is an

+

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+entry action that is the next action that would be performed, then

+

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+we have activity and event actions as appropriate. And finally exit actions.