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-1

-00:00:00,080 --> 00:00:01,280

-So, now let's see which ones of these

-

-2

-00:00:01,280 --> 00:00:04,410

-benefits can actually be expected. Definitely, the first one.

-

-3

-00:00:04,410 --> 00:00:07,720

-The modular coding style typical of object-oriented approaches can,

-

-4

-00:00:07,720 --> 00:00:11,280

-and normally does, increase reuse. Similarly, because of the

-

-5

-00:00:11,280 --> 00:00:15,830

-characteristics of typical object-oriented systems, these systems are normally

-

-6

-00:00:15,830 --> 00:00:18,390

-easier to change. Because they're more modular, they're more

-

-7

-00:00:18,390 --> 00:00:21,890

-cohesive, they're more decoupled. And therefore, all of this

-

-8

-00:00:21,890 --> 00:00:25,520

-contributes to increase the maintainability of the resulting systems.

-

-9

-00:00:25,520 --> 00:00:27,810

-So we're going to mark this benefit as well.

-

-10

-00:00:27,810 --> 00:00:31,500

-There's really nothing about object-oriented systems. That make them

-

-11

-00:00:31,500 --> 00:00:34,550

-run faster and, therefore, this is not a benefit

-

-12

-00:00:34,550 --> 00:00:36,432

-that we can expect from the use of an

-

-13

-00:00:36,432 --> 00:00:39,910

-object-oriented approach. Conversely, the last one is an expected

-

-14

-00:00:39,910 --> 00:00:43,950

-benefit because normally, the fact of designing real-world entities,

-

-15

-00:00:43,950 --> 00:00:46,120

-which is one of the characteristics of the object

-

-16

-00:00:46,120 --> 00:00:50,530

-oriented approaches, does increase understandability. It's easier to understand

-

-17

-00:00:50,530 --> 00:00:54,370

-the system because we can relate. To the system because we can recognize in

-

-18

-00:00:54,370 --> 00:00:58,000

-the systems, real world entities that we are used to see and that we understand.