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Diffstat (limited to 'usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt')
-rw-r--r-- | usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt | 31 |
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diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt deleted file mode 100644 index 152b961..0000000 --- a/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt +++ /dev/null @@ -1,31 +0,0 @@ -1 -00:00:00,230 --> 00:00:04,560 -In the last lesson, we talked about design, and we saw how difficult it can - -2 -00:00:04,560 --> 00:00:10,010 -be to come up with a good and effective design for a given software system. To - -3 -00:00:10,010 --> 00:00:12,620 -help address these difficulties, we will discuss - -4 -00:00:12,620 --> 00:00:16,560 -design patterns, which can support design activities by - -5 -00:00:16,560 --> 00:00:20,710 -providing general, reusable solutions to commonly occurring design - -6 -00:00:20,710 --> 00:00:25,410 -problems. Similar to architectural styles, design patterns can - -7 -00:00:25,410 --> 00:00:30,400 -help developers build better designed systems by reusing design solutions that - -8 -00:00:30,400 --> 00:00:33,730 -worked well in the past and by building on those solutions. |