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Diffstat (limited to 'usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt')
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diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt new file mode 100644 index 0000000..152b961 --- /dev/null +++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt @@ -0,0 +1,31 @@ +1 +00:00:00,230 --> 00:00:04,560 +In the last lesson, we talked about design, and we saw how difficult it can + +2 +00:00:04,560 --> 00:00:10,010 +be to come up with a good and effective design for a given software system. To + +3 +00:00:10,010 --> 00:00:12,620 +help address these difficulties, we will discuss + +4 +00:00:12,620 --> 00:00:16,560 +design patterns, which can support design activities by + +5 +00:00:16,560 --> 00:00:20,710 +providing general, reusable solutions to commonly occurring design + +6 +00:00:20,710 --> 00:00:25,410 +problems. Similar to architectural styles, design patterns can + +7 +00:00:25,410 --> 00:00:30,400 +help developers build better designed systems by reusing design solutions that + +8 +00:00:30,400 --> 00:00:33,730 +worked well in the past and by building on those solutions. |