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#include <stdio.h>
char angle(long x, long y, long z)
{
long long tmp = x * x + y * y - z * z;
return (tmp ? (tmp > 0 ? 1 : 2) : tmp);
}
int main()
{
long a, b, c;
scanf("%ld %ld %ld", &a, &b, &c);
printf("%hhd\n", angle(a, b, c) * angle(b, c, a) * angle(c, a, b));
return 0;
}
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