about summary refs log tree commit diff
path: root/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/11 - Software Process - lang_en.srt
blob: 98592eb665a604821ca3820ff18614501df2928b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
1
00:00:00,200 --> 00:00:02,580
One thing you need to know right away about software processes

2
00:00:02,580 --> 00:00:05,750
is that there's not just one single process, but there are multiple,

3
00:00:05,750 --> 00:00:08,840
possible processes, depending on your context, depending on the kind of

4
00:00:08,840 --> 00:00:11,535
applications that you are developing. In this course, we are going to try

5
00:00:11,535 --> 00:00:14,760
to cover the spectrum of the possible processes, as much as

6
00:00:14,760 --> 00:00:18,900
possible, by focusing on four main software processes. The first one is

7
00:00:18,900 --> 00:00:22,480
what we call normally the waterfall process. And, we call it waterfall

8
00:00:22,480 --> 00:00:25,490
because in the process we go from one phase to the other

9
00:00:25,490 --> 00:00:28,300
in the same way in which water follows the flow

10
00:00:28,300 --> 00:00:30,910
in a waterfall. The second process that we consider is what

11
00:00:30,910 --> 00:00:34,580
we call evolutionary prototyping, and in this case, instead of

12
00:00:34,580 --> 00:00:37,790
following this set of rigid steps, all we're trying to do

13
00:00:37,790 --> 00:00:40,930
is to start with an initial prototype and evolve it

14
00:00:40,930 --> 00:00:43,670
based on the feedback from the customer. We will then move

15
00:00:43,670 --> 00:00:47,150
towards a slightly more formal process, which is the rational unified

16
00:00:47,150 --> 00:00:50,590
process or the unified software process. And this is a kind

17
00:00:50,590 --> 00:00:53,040
of project heavily based on the use of UML, so we

18
00:00:53,040 --> 00:00:56,263
will also cover UML when discussing this kind of project. Finally,

19
00:00:56,263 --> 00:00:58,680
the fourth kind of process we will consider is the family

20
00:00:58,680 --> 00:01:01,670
of agile software processes. And these are processes in which we

21
00:01:01,670 --> 00:01:04,280
sacrifice the discipline a little bi,t in order to be more

22
00:01:04,280 --> 00:01:07,380
flexible and be more able to account for changes and in

23
00:01:07,380 --> 00:01:10,760
particular for changes in requirements. We are going to cover each

24
00:01:10,760 --> 00:01:14,620
one of these four processes extensively in the rest of the class.