diff options
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 61 |
1 files changed, 51 insertions, 10 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 92c3da92ab..07a17763f8 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -17,9 +17,10 @@ ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz> ;;; Copyright © 2019, 2020, 2021 Leo Prikler <leo.prikler@student.tugraz.at> ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com> -;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr> +;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr> ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si> ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org> +;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro> ;;; ;;; This file is part of GNU Guix. ;;; @@ -55,6 +56,7 @@ #:use-module (gnu packages base) #:use-module (gnu packages boost) #:use-module (gnu packages compression) + #:use-module (gnu packages check) #:use-module (gnu packages curl) #:use-module (gnu packages documentation) #:use-module (gnu packages fltk) @@ -446,7 +448,7 @@ support.") (define-public tiled (package (name "tiled") - (version "1.4.3") + (version "1.5.0") (source (origin (method git-fetch) (uri (git-reference @@ -455,7 +457,7 @@ support.") (file-name (git-file-name name version)) (sha256 (base32 - "14bx4gywfzr2f07ldqk3la82g5ag1agj21f7ccrxip12ydmpx0xb")))) + "1prajkx1xpp3csa0xpkrn3c2cnzvmwzxgrqb9d3gqszp3sllr2dg")))) (build-system gnu-build-system) (inputs `(("qtbase" ,qtbase) @@ -529,7 +531,7 @@ clone.") all))) #t)))))) (native-inputs - `(("autoconf" ,autoconf-wrapper) + `(("autoconf" ,autoconf) ("automake" ,automake) ("guile" ,guile-3.0) ("pkg-config" ,pkg-config) @@ -638,7 +640,7 @@ sounds from presets such as \"explosion\" or \"powerup\".") (define-public surgescript (package (name "surgescript") - (version "0.5.4.4") + (version "0.5.5") (source (origin (method git-fetch) @@ -647,12 +649,13 @@ sounds from presets such as \"explosion\" or \"powerup\".") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 - (base32 "1vck1wk6r6jrrw5xzpqldplz601dfgpk5s5p45fam00nfsid0p7p")))) + (base32 "0xwd4g7n0b0rxkpbyshkzyl472h1y606ghyvf8gv034n3jz2g4jk")))) (build-system cmake-build-system) (arguments '(#:configure-flags (let ((share (string-append (assoc-ref %outputs "out") "/share"))) - (list (string-append "-DICON_PATH=" share "/pixmaps") + (list "-DWANT_STATIC=NO" + (string-append "-DICON_PATH=" share "/pixmaps") (string-append "-DMETAINFO_PATH=" share "/metainfo"))) #:tests? #f)) (home-page "https://docs.opensurge2d.org") @@ -1131,7 +1134,7 @@ to create fully featured games and multimedia programs in the python language.") ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))) (native-inputs `(("python2-cython" ,python2-cython))) - (home-page "http://www.renpy.org/") + (home-page "https://www.renpy.org/") (synopsis "Reimplementation of the Pygame API using SDL2") (description "Pygame_SDL2 reimplements the Pygame API using SDL2, staying close to the original, but also adding some SDL2-specific features. @@ -1760,6 +1763,44 @@ provide high-quality 3D rendering, it contains an animation editor, and can be scripted in a Python-like language.") (license license:expat))) +(define-public entt + (package + (name "entt") + (version "3.7.0") + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/skypjack/entt") + (commit (string-append "v" version)))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "0nzvnhiw3r6nkmxp749zwxc8kzja09nijyxibdbri3g2i7pysf58")))) + (build-system cmake-build-system) + (arguments + `(#:configure-flags (list "-DENTT_BUILD_TESTING=ON" + "-DENTT_FIND_GTEST_PACKAGE=ON" + "-DENTT_BUILD_DOCS=ON") + ;; Only tests are compiled, and they need assertions to work correctly. + #:build-type "Debug")) + (native-inputs + `(;; for testing + ("googletest" ,googletest) + ;; for documentation + ("doxygen" ,doxygen) + ("graphviz" ,graphviz))) + (synopsis "Entity component system") + (description "EnTT is a header-only library, containing (among other things) +@itemize +@item an entity component system based on sparse sets, +@item a configuration system using the monostate pattern, +@item a static reflection system, +@item and a cooperative scheduler. +@end itemize") + (home-page "https://github.com/skypjack/entt") + (license (list license:expat ; code + license:cc-by4.0)))) ; documentation + (define-public eureka (package (name "eureka") @@ -2393,7 +2434,7 @@ game engine. id Tech 2 is the engine originally behind Quake 2.") (define-public dhewm3 (package (name "dhewm3") - (version "1.5.0") + (version "1.5.1") (source (origin (method url-fetch) (uri (string-append @@ -2401,7 +2442,7 @@ game engine. id Tech 2 is the engine originally behind Quake 2.") version "/dhewm3-" version "-src.tar.xz")) (sha256 (base32 - "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv")))) + "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; No tests. |