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-rw-r--r--gnu/packages/game-development.scm43
-rw-r--r--gnu/packages/games.scm34
2 files changed, 40 insertions, 37 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 056b3681a7..338979e821 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -17,11 +17,14 @@
 ;;; along with GNU Guix.  If not, see <http://www.gnu.org/licenses/>.
 
 (define-module (gnu packages game-development)
-  #:use-module (guix licenses)
+  #:use-module ((guix licenses) #:prefix license:)
   #:use-module (guix packages)
   #:use-module (guix download)
   #:use-module (guix build-system cmake)
-  #:use-module (gnu packages))
+  #:use-module (guix build-system gnu)
+  #:use-module (gnu packages)
+  #:use-module (gnu packages qt)
+  #:use-module (gnu packages compression))
 
 (define-public bullet
   (package
@@ -45,4 +48,38 @@
     (description
      "Bullet is a physics engine library usable for collision detection.  It
 is used in some video games and movies.")
-    (license zlib)))
+    (license license:zlib)))
+
+(define-public tiled
+  (package
+    (name "tiled")
+    (version "0.10.2")
+    (source (origin
+              (method url-fetch)
+              (uri (string-append "https://github.com/bjorn/tiled/archive/v"
+                                  version ".tar.gz"))
+              (sha256
+               (base32
+                "0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
+    (build-system gnu-build-system)
+    (inputs `(("qt" ,qt)
+              ("zlib" ,zlib)))
+    (arguments
+     '(#:phases
+       (alist-replace
+        'configure
+        (lambda* (#:key outputs #:allow-other-keys)
+          (let ((out (assoc-ref outputs "out")))
+            (system* "qmake"
+                     (string-append "PREFIX=" out))))
+        %standard-phases)))
+    (home-page "http://www.mapeditor.org/")
+    (synopsis "Tile map editor")
+    (description
+     "Tiled is a general purpose tile map editor.  It is meant to be used for
+editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
+clone.")
+
+    ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
+    ;; under BSD-2.
+    (license license:gpl2+)))
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index f206d3caca..a9c4d6bd11 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -520,40 +520,6 @@ alternative layouts Dvorak and Colemak, as well as for the numpad.  Tutorials
 are primarily in English, however some in other languages are provided.")
     (license license:gpl3+)))
 
-(define-public tiled
-  (package
-    (name "tiled")
-    (version "0.10.2")
-    (source (origin
-              (method url-fetch)
-              (uri (string-append "https://github.com/bjorn/tiled/archive/v"
-                                  version ".tar.gz"))
-              (sha256
-               (base32
-                "0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
-    (build-system gnu-build-system)
-    (inputs `(("qt" ,qt)
-              ("zlib" ,zlib)))
-    (arguments
-     '(#:phases
-       (alist-replace
-        'configure
-        (lambda* (#:key outputs #:allow-other-keys)
-          (let ((out (assoc-ref outputs "out")))
-            (system* "qmake"
-                     (string-append "PREFIX=" out))))
-        %standard-phases)))
-    (home-page "http://www.mapeditor.org/")
-    (synopsis "Tile map editor")
-    (description
-     "Tiled is a general purpose tile map editor.  It is meant to be used for
-editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
-clone.")
-
-    ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
-    ;; under BSD-2.
-    (license license:gpl2+)))
-
 (define-public openal
   (package
     (name "openal")