summary refs log tree commit diff
path: root/gnu/packages/patches/mars-sfml-2.3.patch
blob: 01ec05ff36fd903d3895018b27d85679df566b57 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
This is a concatenation of the following two patches:

  https://github.com/jcowgill/M.A.R.S./commit/33d5affabf8ff84f2c028b9303c6a9e83cc824ad.patch
  https://patch-diff.githubusercontent.com/raw/thelaui/M.A.R.S./pull/2.patch

Their purpose is to allow Mars to be built against the latest version of SFML.

From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001
From: James Cowgill <james410@cowgill.org.uk>
Date: Sat, 9 May 2015 01:54:14 +0100
Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3

---
 premake4.lua           |  8 ++++----
 src/Shaders/postFX.cpp |  2 +-
 src/System/window.cpp  | 12 ++++++------
 3 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/premake4.lua b/premake4.lua
index 023dddd..5af4495 100755
--- a/premake4.lua
+++ b/premake4.lua
@@ -11,11 +11,11 @@ project "mars"
     defines { "NDEBUG" }
     flags   { "Optimize" }
     if os.get() == "windows" then
-      links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
+      links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
     elseif os.get() == "macosx" then
       links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
     else
-      links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+      links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
       libdirs { "/usr/lib", "/usr/local/lib" }
     end
     
@@ -23,10 +23,10 @@ project "mars"
     defines { "_DEBUG", "DEBUG" }
     flags   { "Symbols" }
     if os.get() == "windows" then
-      links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
+      links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
     elseif os.get() == "macosx" then
       links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
     else
-      links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+      links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
       libdirs { "/usr/lib", "/usr/local/lib" }
     end
diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp
index 987f411..f767a47 100644
--- a/src/Shaders/postFX.cpp
+++ b/src/Shaders/postFX.cpp
@@ -78,7 +78,7 @@ namespace postFX {
             postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment);
             bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f);
             glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f);
-            gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0);
+            glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1);
             glEnable(GL_BLEND);
             glMatrixMode(GL_MODELVIEW);
             postFX_.setParameter("BumpMap", bumpMap_.getTexture());
diff --git a/src/System/window.cpp b/src/System/window.cpp
index e9a099a..8e12dcc 100644
--- a/src/System/window.cpp
+++ b/src/System/window.cpp
@@ -222,7 +222,7 @@ namespace window {
         glLoadIdentity();
 
         // Setup translation (according to left-upper corner)
-        gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
+        glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
 
         // probably improves performance...
         glDisable(GL_LIGHTING);
@@ -247,7 +247,7 @@ namespace window {
 
         glMatrixMode(GL_PROJECTION);
         glLoadIdentity();
-        gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+        glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
         glMatrixMode(GL_MODELVIEW);
         glLoadIdentity();
 
@@ -255,7 +255,7 @@ namespace window {
 
         glMatrixMode(GL_PROJECTION);
         glLoadIdentity();
-        gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
+        glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
         glMatrixMode(GL_MODELVIEW);
         glLoadIdentity();
     }
@@ -270,7 +270,7 @@ namespace window {
             glLoadIdentity();
             setViewPort();
 
-            gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+            glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
 
             glMatrixMode(GL_MODELVIEW);
             glLoadIdentity();
@@ -284,7 +284,7 @@ namespace window {
             glLoadIdentity();
             setViewPort();
 
-            gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+            glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
 
             glMatrixMode(GL_MODELVIEW);
             glLoadIdentity();
@@ -294,7 +294,7 @@ namespace window {
         else {
             glMatrixMode(GL_PROJECTION);
             glLoadIdentity();
-            gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+            glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
             glMatrixMode(GL_MODELVIEW);
             glLoadIdentity();
         }

From a97d0d6a19b5b43e3c53081e36f1f1747b6674e6 Mon Sep 17 00:00:00 2001
From: Sylvain BOILARD <boilard@crans.org>
Date: Wed, 23 Jan 2013 02:02:47 +0100
Subject: [PATCH] Use sf::Shader::Bind() correctly after latest update of the
 SFML's API.

---
 src/System/window.cpp | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/System/window.cpp b/src/System/window.cpp
index e9a099a..3ffcf65 100644
--- a/src/System/window.cpp
+++ b/src/System/window.cpp
@@ -307,13 +307,11 @@ namespace window {
         window_.setActive(true);
         glEnable(GL_TEXTURE_2D);
 
-        if (shader)
-            shader->bind();
+        sf::Shader::bind(shader);
 
         window_.draw(toBeDrawn, states);
 
-        if (shader)
-            shader->unbind();
+        sf::Shader::bind(NULL);
 
         window_.popGLStates();
         glPopMatrix();