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author | Daniel Dunbar <daniel@zuster.org> | 2009-05-21 04:36:41 +0000 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2009-05-21 04:36:41 +0000 |
commit | 6f290d8f9e9d7faac295cb51fc96884a18f4ded4 (patch) | |
tree | 46e7d426abc0c9f06ac472ac6f7f9e661b5d78cb /README.txt | |
parent | a55960edd4dcd7535526de8d2277642522aa0209 (diff) | |
download | klee-6f290d8f9e9d7faac295cb51fc96884a18f4ded4.tar.gz |
Initial KLEE checkin.
- Lots more tweaks, documentation, and web page content is needed, but this should compile & work on OS X & Linux. git-svn-id: https://llvm.org/svn/llvm-project/klee/trunk@72205 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/README.txt b/README.txt index 0c1a79e9..96d60a9e 100644 --- a/README.txt +++ b/README.txt @@ -1,24 +1,24 @@ //===----------------------------------------------------------------------===// // Klee Symbolic Virtual Machine //===----------------------------------------------------------------------===// - Daniel Dunbar klee is a symbolic virtual machine built on top of the LLVM compiler -infrastructure. Currently, there are two primary components. +infrastructure. Currently, there are two primary components: -1. The core symbolic virtual machine engine; this is responsible for -executing LLVM bitcode modules with support for symbolic values. This -is comprised of the code in lib/. + 1. The core symbolic virtual machine engine; this is responsible for + executing LLVM bitcode modules with support for symbolic + values. This is comprised of the code in lib/. -2. An emulation layer for the Linux system call interface, with -additional support for making parts of the operating environment -symbolic. This is found in models/simple. + 2. A POSIX/Linux emulation layer oriented towards supporting uClibc, + with additional support for making parts of the operating system + environment symbolic. -Additionally, there is a simple library in runtime/ which supports -replaying computed inputs on native code. There is a more complicated -library in replay/ which supports running inputs computed as part of -the system call emulation layer natively -- setting up files, pipes, -etc. on the native system to match the inputs that the emulation layer -provided. +Additionally, there is a simple library for replaying computed inputs +on native code (for closed programs). There is also a more complicated +infrastructure for replaying the inputs generated for the POSIX/Linux +emulation layer, which handles running native programs in an +environment that matches a computed test input, including setting up +files, pipes, environment variables, and passing command line +arguments. -For further information, see the docs in www/. +For further information, see the webpage or docs in www/. |