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author | Daniel Dunbar <daniel@zuster.org> | 2009-05-21 04:36:41 +0000 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2009-05-21 04:36:41 +0000 |
commit | 6f290d8f9e9d7faac295cb51fc96884a18f4ded4 (patch) | |
tree | 46e7d426abc0c9f06ac472ac6f7f9e661b5d78cb /docs/overview | |
parent | a55960edd4dcd7535526de8d2277642522aa0209 (diff) | |
download | klee-6f290d8f9e9d7faac295cb51fc96884a18f4ded4.tar.gz |
Initial KLEE checkin.
- Lots more tweaks, documentation, and web page content is needed, but this should compile & work on OS X & Linux. git-svn-id: https://llvm.org/svn/llvm-project/klee/trunk@72205 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'docs/overview')
-rw-r--r-- | docs/overview | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/docs/overview b/docs/overview new file mode 100644 index 00000000..666a23d9 --- /dev/null +++ b/docs/overview @@ -0,0 +1,104 @@ +/// @page overview High level overview of KLEE. +/// This document contains a high level overview of the inner workings of KLEE. +/// +/// KLEE implements symbolic execution by interpreting LLVM bitcode. Symbolic +/// memory is defined by inserting special calls to KLEE (namely +/// klee_make_symbolic) +/// During execution, KLEE tracks all uses of symbolic memory. Constraints +/// on symbolic memory usage are collected. Memory +/// that is defined using previously declared symbolic memory become +/// symbolic as well. +/// Whenever a branch refering to symbolic memory is encountered, KLEE forks +/// the entire states and explores each side of the branch for which a possible +/// solution to the symbolic constraints can be found. +/// KLEE makes queries to STP to solve symbolic constraints. +/// +/// The rest of this document describes some of the important components of KLEE +/// +/// @section executor Interpreter +/// klee::Interpreter is the main abstract class defining the interface of the +/// bitcode interpreter. klee::Executor is the main concrete instance of this +/// class. +/// Application states (i.e. memory, registers and PC) are stored in instances of +/// class klee::ExecutionState. There is one such instance for each path beeing +/// executed (except when some states are merged together). +/// On a branch, if condition is symbolic, klee::Executor::fork returns a +/// klee::ExecutionState::StatePair which is a pair of ExecutionState to be +/// executed. +/// +/// @section memory Memory model +/// MemoryObject's represent allocation sites in the program (calls to malloc, stack +/// objects, global variables) +/// and, at least conceptually, can be thought of as the unique name for the object +/// allocated at that site. +/// ObjectState's are used to store the actual contents of a MemoryObject in a +/// particular ExecutionState (but +/// can be shared). I need better names for these two things. +/// +/// Each ExecutionState stores a mapping of MemoryObjects -> ObjectState using the +/// AddressSpace data +/// structure (implemented as an immutable tree so that copying is cheap and the +/// shared structure is exploited). +/// Each AddressSpace may "own" some subset of the ObjectStates in the mapping. When +/// an AddressSpace +/// is duplicated it loses ownership of the ObjectState in the map. Any subsequent +/// write to an ObjectState will +/// create a copy of the object (AddressSpace::getWriteable). This is the COW +/// mechanism (which gets used +/// for all objects, not just globals). +/// +/// From the point of view of the state and this mapping there is no distinction +/// between stack, heap, and global +/// objects. The only special handling for stack objects is that the MemoryObject is +/// marked as isLocal and the +/// MemoryObject is stored in the StackFrame alloca list. When the StackFrame is +/// popped these objects are +/// then unbound so that the state can no longer access the memory directly +/// (references to the memory object +/// may still remain in ReadExprs, but conceptually the actual memory is no longer +/// addressable). +/// +/// It is also important that the AddressSpace mapping is ordered. We use this when +/// we need to resolve a symbolic +/// address to an ObjectState by first getting a particular value for the symbolic +/// address, and using that value to start +/// looking for objects that the pointer can fall within. +/// Difference betweens MemoryObjects and ObjectStates ? +/// +/// @section expression Expressions +/// The various Expr classes mostly model the llvm instruction set. ref<Expr> is +/// used to maintain the reference count +/// but also embeds any constant expressions. In fact in the current code base +/// ConstantExprs should almost never be +/// created. Most of the Expr's are straightforward. Some of the most important ones +/// are Concat?Expr, which join +/// some number of bytes into a larger type, ExtractExpr which extracts smaller +/// types from larger ones, and ReadExpr +/// which is a symbolic array access. +/// +/// The way memory is implemented all accesses are broken down into byte level +/// operations. This means that the +/// memory system (by which I mean the ObjectState data structure) tends to use a +/// lot of ExtractExpr and Concat?Expr, +/// so it is very important that these expressions fold their operands when +/// possible. +/// +/// The ReadExpr is probably the most important one. Conceptually it is simply an +/// index and a list of (index, value) +/// updates (writes). The ReadExpr evaluates to all the values for which the two +/// indices can be equal. The ObjectState +/// structure uses a cache for concrete writes and for symbolic writes at concrete +/// indices, but for writes at symbolic +/// indices it must construct a list of such updates. These are stored in the +/// UpdateList and UpdateNode structures +/// which are again immutable data structures so that copy is cheap and the sharing +/// is exploited. +/// +/// @section searcher Searcher +/// Base classe: klee::Searcher. The Executor uses a Searcher to select the next +/// state (i.e. program instance following a single path) for which an +/// instruction +/// will be executed. There are multiple implementations of Searcher in klee, +/// implementing different search policies. klee::RandomSearcher selects the next state randomly. +/// klee::DFSSearcher uses a depth first approach. klee::MergingSearcher tries +/// to merge states ? |