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author | Daniel Dunbar <daniel@zuster.org> | 2009-05-21 04:36:41 +0000 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2009-05-21 04:36:41 +0000 |
commit | 6f290d8f9e9d7faac295cb51fc96884a18f4ded4 (patch) | |
tree | 46e7d426abc0c9f06ac472ac6f7f9e661b5d78cb /lib/Core/AddressSpace.cpp | |
parent | a55960edd4dcd7535526de8d2277642522aa0209 (diff) | |
download | klee-6f290d8f9e9d7faac295cb51fc96884a18f4ded4.tar.gz |
Initial KLEE checkin.
- Lots more tweaks, documentation, and web page content is needed, but this should compile & work on OS X & Linux. git-svn-id: https://llvm.org/svn/llvm-project/klee/trunk@72205 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Core/AddressSpace.cpp')
-rw-r--r-- | lib/Core/AddressSpace.cpp | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/lib/Core/AddressSpace.cpp b/lib/Core/AddressSpace.cpp new file mode 100644 index 00000000..fb032fd5 --- /dev/null +++ b/lib/Core/AddressSpace.cpp @@ -0,0 +1,334 @@ +//===-- AddressSpace.cpp --------------------------------------------------===// +// +// The KLEE Symbolic Virtual Machine +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#include "AddressSpace.h" +#include "CoreStats.h" +#include "Memory.h" +#include "TimingSolver.h" + +#include "klee/Expr.h" +#include "klee/TimerStatIncrementer.h" + +using namespace klee; + +/// + +void AddressSpace::bindObject(const MemoryObject *mo, ObjectState *os) { + assert(os->copyOnWriteOwner==0 && "object already has owner"); + os->copyOnWriteOwner = cowKey; + objects = objects.replace(std::make_pair(mo, os)); +} + +void AddressSpace::unbindObject(const MemoryObject *mo) { + objects = objects.remove(mo); +} + +const ObjectState *AddressSpace::findObject(const MemoryObject *mo) const { + const MemoryMap::value_type *res = objects.lookup(mo); + + return res ? res->second : 0; +} + +ObjectState *AddressSpace::getWriteable(const MemoryObject *mo, + const ObjectState *os) { + assert(!os->readOnly); + + if (cowKey==os->copyOnWriteOwner) { + return const_cast<ObjectState*>(os); + } else { + ObjectState *n = new ObjectState(*os); + n->copyOnWriteOwner = cowKey; + objects = objects.replace(std::make_pair(mo, n)); + return n; + } +} + +/// + +bool AddressSpace::resolveOne(uint64_t addr64, ObjectPair &result) { + unsigned address = (unsigned) addr64; + MemoryObject hack(address); + + if (const MemoryMap::value_type *res = objects.lookup_previous(&hack)) { + const MemoryObject *mo = res->first; + if ((mo->size==0 && address==mo->address) || + (address - mo->address < mo->size)) { + result = *res; + return true; + } + } + + return false; +} + +bool AddressSpace::resolveOne(ExecutionState &state, + TimingSolver *solver, + ref<Expr> address, + ObjectPair &result, + bool &success) { + if (address.isConstant()) { + success = resolveOne(address.getConstantValue(), result); + return true; + } else { + TimerStatIncrementer timer(stats::resolveTime); + + // try cheap search, will succeed for any inbounds pointer + + ref<Expr> cex(0); + if (!solver->getValue(state, address, cex)) + return false; + unsigned example = (unsigned) cex.getConstantValue(); + MemoryObject hack(example); + const MemoryMap::value_type *res = objects.lookup_previous(&hack); + + if (res) { + const MemoryObject *mo = res->first; + if (example - mo->address < mo->size) { + result = *res; + success = true; + return true; + } + } + + // didn't work, now we have to search + + MemoryMap::iterator oi = objects.upper_bound(&hack); + MemoryMap::iterator begin = objects.begin(); + MemoryMap::iterator end = objects.end(); + + MemoryMap::iterator start = oi; + while (oi!=begin) { + --oi; + const MemoryObject *mo = oi->first; + + bool mayBeTrue; + if (!solver->mayBeTrue(state, + mo->getBoundsCheckPointer(address), mayBeTrue)) + return false; + if (mayBeTrue) { + result = *oi; + success = true; + return true; + } else { + bool mustBeTrue; + if (!solver->mustBeTrue(state, + UgeExpr::create(address, mo->getBaseExpr()), + mustBeTrue)) + return false; + if (mustBeTrue) + break; + } + } + + // search forwards + for (oi=start; oi!=end; ++oi) { + const MemoryObject *mo = oi->first; + + bool mustBeTrue; + if (!solver->mustBeTrue(state, + UltExpr::create(address, mo->getBaseExpr()), + mustBeTrue)) + return false; + if (mustBeTrue) { + break; + } else { + bool mayBeTrue; + + if (!solver->mayBeTrue(state, + mo->getBoundsCheckPointer(address), + mayBeTrue)) + return false; + if (mayBeTrue) { + result = *oi; + success = true; + return true; + } + } + } + + success = false; + return true; + } +} + +bool AddressSpace::resolve(ExecutionState &state, + TimingSolver *solver, + ref<Expr> p, + ResolutionList &rl, + unsigned maxResolutions, + double timeout) { + if (p.isConstant()) { + ObjectPair res; + if (resolveOne(p.getConstantValue(), res)) + rl.push_back(res); + return false; + } else { + TimerStatIncrementer timer(stats::resolveTime); + uint64_t timeout_us = (uint64_t) (timeout*1000000.); + + // XXX in general this isn't exactly what we want... for + // a multiple resolution case (or for example, a \in {b,c,0}) + // we want to find the first object, find a cex assuming + // not the first, find a cex assuming not the second... + // etc. + + // XXX how do we smartly amortize the cost of checking to + // see if we need to keep searching up/down, in bad cases? + // maybe we don't care? + + // XXX we really just need a smart place to start (although + // if its a known solution then the code below is guaranteed + // to hit the fast path with exactly 2 queries). we could also + // just get this by inspection of the expr. + + ref<Expr> cex(0); + if (!solver->getValue(state, p, cex)) + return true; + unsigned example = (unsigned) cex.getConstantValue(); + MemoryObject hack(example); + + MemoryMap::iterator oi = objects.upper_bound(&hack); + MemoryMap::iterator begin = objects.begin(); + MemoryMap::iterator end = objects.end(); + + MemoryMap::iterator start = oi; + + // XXX in the common case we can save one query if we ask + // mustBeTrue before mayBeTrue for the first result. easy + // to add I just want to have a nice symbolic test case first. + + // search backwards, start with one minus because this + // is the object that p *should* be within, which means we + // get write off the end with 4 queries (XXX can be better, + // no?) + while (oi!=begin) { + --oi; + const MemoryObject *mo = oi->first; + if (timeout_us && timeout_us < timer.check()) + return true; + + // XXX I think there is some query wasteage here? + ref<Expr> inBounds = mo->getBoundsCheckPointer(p); + bool mayBeTrue; + if (!solver->mayBeTrue(state, inBounds, mayBeTrue)) + return true; + if (mayBeTrue) { + rl.push_back(*oi); + + // fast path check + unsigned size = rl.size(); + if (size==1) { + bool mustBeTrue; + if (!solver->mustBeTrue(state, inBounds, mustBeTrue)) + return true; + if (mustBeTrue) + return false; + } else if (size==maxResolutions) { + return true; + } + } + + bool mustBeTrue; + if (!solver->mustBeTrue(state, + UgeExpr::create(p, mo->getBaseExpr()), + mustBeTrue)) + return true; + if (mustBeTrue) + break; + } + // search forwards + for (oi=start; oi!=end; ++oi) { + const MemoryObject *mo = oi->first; + if (timeout_us && timeout_us < timer.check()) + return true; + + bool mustBeTrue; + if (!solver->mustBeTrue(state, + UltExpr::create(p, mo->getBaseExpr()), + mustBeTrue)) + return true; + if (mustBeTrue) + break; + + // XXX I think there is some query wasteage here? + ref<Expr> inBounds = mo->getBoundsCheckPointer(p); + bool mayBeTrue; + if (!solver->mayBeTrue(state, inBounds, mayBeTrue)) + return true; + if (mayBeTrue) { + rl.push_back(*oi); + + // fast path check + unsigned size = rl.size(); + if (size==1) { + bool mustBeTrue; + if (!solver->mustBeTrue(state, inBounds, mustBeTrue)) + return true; + if (mustBeTrue) + return false; + } else if (size==maxResolutions) { + return true; + } + } + } + } + + return false; +} + +// These two are pretty big hack so we can sort of pass memory back +// and forth to externals. They work by abusing the concrete cache +// store inside of the object states, which allows them to +// transparently avoid screwing up symbolics (if the byte is symbolic +// then its concrete cache byte isn't being used) but is just a hack. + +void AddressSpace::copyOutConcretes() { + for (MemoryMap::iterator it = objects.begin(), ie = objects.end(); + it != ie; ++it) { + const MemoryObject *mo = it->first; + + if (!mo->isUserSpecified) { + ObjectState *os = it->second; + uint8_t *address = (uint8_t*) (unsigned long) mo->address; + + if (!os->readOnly) + memcpy(address, os->concreteStore, mo->size); + } + } +} + +bool AddressSpace::copyInConcretes() { + for (MemoryMap::iterator it = objects.begin(), ie = objects.end(); + it != ie; ++it) { + const MemoryObject *mo = it->first; + + if (!mo->isUserSpecified) { + const ObjectState *os = it->second; + uint8_t *address = (uint8_t*) (unsigned long) mo->address; + + if (memcmp(address, os->concreteStore, mo->size)!=0) { + if (os->readOnly) { + return false; + } else { + ObjectState *wos = getWriteable(mo, os); + memcpy(wos->concreteStore, address, mo->size); + } + } + } + } + + return true; +} + +/***/ + +bool MemoryObjectLT::operator()(const MemoryObject *a, const MemoryObject *b) const { + return a->address < b->address; +} + |