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//===-- Z3Builder.h --------------------------------------------*- C++ -*-====//
//
// The KLEE Symbolic Virtual Machine
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef __UTIL_Z3BUILDER_H__
#define __UTIL_Z3BUILDER_H__
#include "klee/util/ExprHashMap.h"
#include "klee/util/ArrayExprHash.h"
#include "klee/Config/config.h"
#include <z3.h>
namespace klee {
template <typename T> class Z3NodeHandle {
// Internally these Z3 types are pointers
// so storing these should be cheap.
// It would be nice if we could infer the Z3_context from the node
// but I can't see a way to do this from Z3's API.
protected:
T node;
::Z3_context context;
private:
// To be specialised
inline ::Z3_ast as_ast();
public:
Z3NodeHandle() : node(NULL), context(NULL) {}
Z3NodeHandle(const T _node, const ::Z3_context _context)
: node(_node), context(_context) {
if (node && context) {
::Z3_inc_ref(context, as_ast());
}
};
~Z3NodeHandle() {
if (node && context) {
::Z3_dec_ref(context, as_ast());
}
}
Z3NodeHandle(const Z3NodeHandle &b) : node(b.node), context(b.context) {
if (node && context) {
::Z3_inc_ref(context, as_ast());
}
}
Z3NodeHandle &operator=(const Z3NodeHandle &b) {
if (node == NULL && context == NULL) {
// Special case for when this object was constructed
// using the default constructor. Try to inherit a non null
// context.
context = b.context;
}
assert(context == b.context && "Mismatched Z3 contexts!");
// node != nullptr ==> context != NULL
assert((node == NULL || context) &&
"Can't have non nullptr node with nullptr context");
if (node && context) {
::Z3_dec_ref(context, as_ast());
}
node = b.node;
if (node && context) {
::Z3_inc_ref(context, as_ast());
}
return *this;
}
// To be specialised
void dump();
operator T() { return node; }
};
// Specialise for Z3_sort
template <> inline ::Z3_ast Z3NodeHandle<Z3_sort>::as_ast() {
// In Z3 internally this call is just a cast. We could just do that
// instead to simplify our implementation but this seems cleaner.
return ::Z3_sort_to_ast(context, node);
}
typedef Z3NodeHandle<Z3_sort> Z3SortHandle;
template <> void Z3NodeHandle<Z3_sort>::dump() __attribute__((used));
// Specialise for Z3_ast
template <> inline ::Z3_ast Z3NodeHandle<Z3_ast>::as_ast() { return node; }
typedef Z3NodeHandle<Z3_ast> Z3ASTHandle;
template <> void Z3NodeHandle<Z3_ast>::dump() __attribute__((used));
class Z3ArrayExprHash : public ArrayExprHash<Z3ASTHandle> {
friend class Z3Builder;
public:
Z3ArrayExprHash(){};
virtual ~Z3ArrayExprHash();
void clear();
};
class Z3Builder {
ExprHashMap<std::pair<Z3ASTHandle, unsigned> > constructed;
Z3ArrayExprHash _arr_hash;
private:
Z3ASTHandle bvOne(unsigned width);
Z3ASTHandle bvZero(unsigned width);
Z3ASTHandle bvMinusOne(unsigned width);
Z3ASTHandle bvConst32(unsigned width, uint32_t value);
Z3ASTHandle bvConst64(unsigned width, uint64_t value);
Z3ASTHandle bvZExtConst(unsigned width, uint64_t value);
Z3ASTHandle bvSExtConst(unsigned width, uint64_t value);
Z3ASTHandle bvBoolExtract(Z3ASTHandle expr, int bit);
Z3ASTHandle bvExtract(Z3ASTHandle expr, unsigned top, unsigned bottom);
Z3ASTHandle eqExpr(Z3ASTHandle a, Z3ASTHandle b);
// logical left and right shift (not arithmetic)
Z3ASTHandle bvLeftShift(Z3ASTHandle expr, unsigned shift);
Z3ASTHandle bvRightShift(Z3ASTHandle expr, unsigned shift);
Z3ASTHandle bvVarLeftShift(Z3ASTHandle expr, Z3ASTHandle shift);
Z3ASTHandle bvVarRightShift(Z3ASTHandle expr, Z3ASTHandle shift);
Z3ASTHandle bvVarArithRightShift(Z3ASTHandle expr, Z3ASTHandle shift);
Z3ASTHandle notExpr(Z3ASTHandle expr);
Z3ASTHandle bvNotExpr(Z3ASTHandle expr);
Z3ASTHandle andExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle bvAndExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle orExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle bvOrExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle iffExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle bvXorExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle bvSignExtend(Z3ASTHandle src, unsigned width);
// Array operations
Z3ASTHandle writeExpr(Z3ASTHandle array, Z3ASTHandle index,
Z3ASTHandle value);
Z3ASTHandle readExpr(Z3ASTHandle array, Z3ASTHandle index);
// ITE-expression constructor
Z3ASTHandle iteExpr(Z3ASTHandle condition, Z3ASTHandle whenTrue,
Z3ASTHandle whenFalse);
// Bitvector length
unsigned getBVLength(Z3ASTHandle expr);
// Bitvector comparison
Z3ASTHandle bvLtExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle bvLeExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle sbvLtExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle sbvLeExpr(Z3ASTHandle lhs, Z3ASTHandle rhs);
Z3ASTHandle constructAShrByConstant(Z3ASTHandle expr, unsigned shift,
Z3ASTHandle isSigned);
Z3ASTHandle getInitialArray(const Array *os);
Z3ASTHandle getArrayForUpdate(const Array *root, const UpdateNode *un);
Z3ASTHandle constructActual(ref<Expr> e, int *width_out);
Z3ASTHandle construct(ref<Expr> e, int *width_out);
Z3ASTHandle buildArray(const char *name, unsigned indexWidth,
unsigned valueWidth);
Z3SortHandle getBvSort(unsigned width);
Z3SortHandle getArraySort(Z3SortHandle domainSort, Z3SortHandle rangeSort);
bool autoClearConstructCache;
public:
Z3_context ctx;
Z3Builder(bool autoClearConstructCache = true);
~Z3Builder();
Z3ASTHandle getTrue();
Z3ASTHandle getFalse();
Z3ASTHandle getInitialRead(const Array *os, unsigned index);
Z3ASTHandle construct(ref<Expr> e) {
Z3ASTHandle res = construct(e, 0);
if (autoClearConstructCache)
clearConstructCache();
return res;
}
void clearConstructCache() { constructed.clear(); }
};
}
#endif
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