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/********************************************************************
* AUTHORS: Vijay Ganesh, David L. Dill
*
* BEGIN DATE: November, 2005
*
* LICENSE: Please view LICENSE file in the home dir of this Program
********************************************************************/
// -*- c++ -*-
#include "../AST/AST.h"
#include <stdlib.h>
namespace BEEV {
//external parser table for declared symbols. Only symbols which are
//declared are stored here.
ASTNodeSet _parser_symbol_table;
// FUNC: This function maintains a map between LET-var names and
// LET-expressions
//
//1. if the Let-var is already defined in the LET scope, then the
//1. function returns an error.
//
//2. if the Let-var is already declared variable in the input, then
//2. the function returns an error
//
//3. otherwise add the <var,letExpr> pair to the _letid_expr table.
void BeevMgr::LetExprMgr(const ASTNode& var, const ASTNode& letExpr) {
ASTNodeMap::iterator it;
if(((it = _letid_expr_map.find(var)) != _letid_expr_map.end()) &&
it->second != ASTUndefined) {
FatalError("LetExprMgr:The LET-var v has already been defined in this LET scope: v =", var);
}
if(_parser_symbol_table.find(var) != _parser_symbol_table.end()) {
FatalError("LetExprMgr:This var is already declared. cannot redeclare as a letvar: v =", var);
}
_letid_expr_map[var] = letExpr;
}
//this function looksup the "var to letexpr map" and returns the
//corresponding letexpr. if there is no letexpr, then it simply
//returns the var.
ASTNode BeevMgr::ResolveID(const ASTNode& v) {
if(v.GetKind() != SYMBOL) {
return v;
}
if(_parser_symbol_table.find(v) != _parser_symbol_table.end()) {
return v;
}
ASTNodeMap::iterator it;
if((it =_letid_expr_map.find(v)) != _letid_expr_map.end()) {
if(it->second == ASTUndefined)
FatalError("Unresolved Identifier: ",v);
else
return it->second;
}
//this is to mark the let-var as undefined. the let var is defined
//only after the LetExprMgr has completed its work, and until then
//'v' is undefined.
//
//declared variables also get stored in this map, but there value
//is ASTUndefined. This is really a hack. I don't know how to get
//rid of this hack.
_letid_expr_map[v] = ASTUndefined;
return v;
}
// This function simply cleans up the LetID -> LetExpr Map.
void BeevMgr::CleanupLetIDMap(void) {
ASTNodeMap::iterator it = _letid_expr_map.begin();
ASTNodeMap::iterator itend = _letid_expr_map.end();
for(;it!=itend;it++) {
if(it->second != ASTUndefined) {
it->first.SetValueWidth(0);
it->first.SetIndexWidth(0);
}
}
_letid_expr_map.clear();
}
};
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