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// REQUIRES: libcxx
// RUN: %clangxx %s -emit-llvm %O0opt -c -std=c++11 -I "%libcxx_include" -g -nostdinc++ -o %t1.bc
// RUN: rm -rf %t.klee-out
// RUN: %klee --output-dir=%t.klee-out --exit-on-error --libc=uclibc --libcxx %t1.bc
//
// Copied from 'http://en.cppreference.com/w/cpp/language/dynamic_cast'
struct V {
virtual void f() {}; // must be polymorphic to use runtime-checked dynamic_cast
};
struct A : virtual V {};
struct B : virtual V {
B(V* v, A* a) {
// casts during construction (see the call in the constructor of D below)
dynamic_cast<B*>(v); // well-defined: v of type V*, V base of B, results in B*
dynamic_cast<B*>(a); // undefined behavior: a has type A*, A not a base of B
}
};
struct D : A, B {
D() : B((A*)this, this) { }
};
struct Base {
virtual ~Base() {}
};
struct Derived: Base {
virtual void name() {}
};
int main()
{
D d; // the most derived object
A& a = d; // upcast, dynamic_cast may be used, but unnecessary
D& new_d = dynamic_cast<D&>(a); // downcast
B& new_b = dynamic_cast<B&>(a); // sidecast
Base* b1 = new Base;
if(Derived* d = dynamic_cast<Derived*>(b1))
{
d->name(); // safe to call
}
Base* b2 = new Derived;
if(Derived* d = dynamic_cast<Derived*>(b2))
{
d->name(); // safe to call
}
delete b1;
delete b2;
}
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