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// REQUIRES: not-msan
// Disabling msan because it times out on CI
// REQUIRES: libcxx
// REQUIRES: uclibc
// RUN: %clangxx %s -emit-llvm %O0opt -c -std=c++11 %libcxx_includes -g -nostdinc++ -o %t1.bc
// RUN: rm -rf %t.klee-out
// RUN: %klee --output-dir=%t.klee-out --libc=uclibc --libcxx %t1.bc
// Copied from 'http://en.cppreference.com/w/cpp/language/dynamic_cast'
struct V {
virtual void f(){}; // must be polymorphic to use runtime-checked dynamic_cast
};
struct A : virtual V {};
struct B : virtual V {
B(V *v, A *a) {
// casts during construction (see the call in the constructor of D below)
dynamic_cast<B *>(v); // well-defined: v of type V*, V base of B, results in B*
dynamic_cast<B *>(a); // undefined behavior: a has type A*, A not a base of B
}
};
struct D : A, B {
D() : B((A *)this, this) {}
};
struct Base {
virtual ~Base() {}
};
struct Derived : Base {
virtual void name() {}
};
int main() {
D d; // the most derived object
A &a = d; // upcast, dynamic_cast may be used, but unnecessary
D &new_d = dynamic_cast<D &>(a); // downcast
B &new_b = dynamic_cast<B &>(a); // sidecast
Base *b1 = new Base;
if (Derived *d = dynamic_cast<Derived *>(b1)) {
d->name(); // safe to call
}
Base *b2 = new Derived;
if (Derived *d = dynamic_cast<Derived *>(b2)) {
d->name(); // safe to call
}
delete b1;
delete b2;
}
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