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                ===========================
                 QBE Intermediate Language
                ===========================



- Table of Contents
-------------------

  1. <@ Basic Concepts >
      * <@ Input Files >
      * <@ BNF Notation >
      * <@ Sigils >
      * <@ Spacing >
  2. <@ Types >
      * <@ Simple Types >
      * <@ Subtyping >
  3. <@ Constants >
  4. <@ Linkage >
  5. <@ Definitions >
      * <@ Aggregate Types >
      * <@ Data >
      * <@ Functions >
  6. <@ Control >
      * <@ Blocks >
      * <@ Jumps >
  7. <@ Instructions >
      * <@ Arithmetic and Bits >
      * <@ Memory >
      * <@ Comparisons >
      * <@ Conversions >
      * <@ Cast and Copy >
      * <@ Call >
      * <@ Variadic >
      * <@ Phi >
  8. <@ Instructions Index >

- 1. Basic Concepts
-------------------

The intermediate language (IL) is a higher-level language
than the machine's assembly language.  It smoothes most
of the irregularities of the underlying hardware and
allows an infinite number of temporaries to be used.
This higher abstraction level lets frontend programmers
focus on language design issues.

~ Input Files
~~~~~~~~~~~~~

The intermediate language is provided to QBE as text.
Usually, one file is generated per each compilation unit from
the frontend input language.  An IL file is a sequence of
<@ Definitions > for data, functions, and types.  Once
processed by QBE, the resulting file can be assembled and
linked using a standard toolchain (e.g., GNU binutils).

Here is a complete "Hello World" IL file which defines a
function that prints to the screen.  Since the string is
not a first class object (only the pointer is) it is
defined outside the function's body.  Comments start with
a # character and finish with the end of the line.

    # Define the string constant.
    data $str = { b "hello world", b 0 }

    export function w $main() {
    @start
            # Call the puts function with $str as argument.
            %r =w call $puts(l $str)
            ret 0
    }

If you have read the LLVM language reference, you might
recognize the example above.  In comparison, QBE makes a
much lighter use of types and the syntax is terser.

~ BNF Notation
~~~~~~~~~~~~~~

The language syntax is vaporously described in the sections
below using BNF syntax.  The different BNF constructs used
are listed below.

  * Keywords are enclosed between quotes;
  * `... | ...` expresses alternatives;
  * `( ... )` groups syntax;
  * `[ ... ]` marks the nested syntax as optional;
  * `( ... ),` designates a comma-separated list of the
    enclosed syntax;
  * `...*` and `...+` are used for arbitrary and
    at-least-once repetition respectively.

~ Sigils
~~~~~~~~

The intermediate language makes heavy use of sigils, all
user-defined names are prefixed with a sigil.  This is
to avoid keyword conflicts, and also to quickly spot the
scope and nature of identifiers.

 * `:` is for user-defined <@ Aggregate Types>
 * `$` is for globals (represented by a pointer)
 * `%` is for function-scope temporaries
 * `@` is for block labels

In this BNF syntax, we use `?IDENT` to designate an identifier
starting with the sigil `?`.

~ Spacing
~~~~~~~~~

    `bnf
    NL := '\n'+

Individual tokens in IL files must be separated by one or
more spacing characters.  Both spaces and tabs are recognized
as spacing characters.  In data and type definitions, newlines
may also be used as spaces to prevent overly long lines.  When
exactly one of two consecutive tokens is a symbol (for example
`,` or `=` or `{`), spacing may be omitted.

- 2. Types
----------

~ Simple Types
~~~~~~~~~~~~~~

    `bnf
    BASETY := 'w' | 'l' | 's' | 'd' # Base types
    EXTTY  := BASETY | 'b' | 'h'    # Extended types

The IL makes minimal use of types.  By design, the types
used are restricted to what is necessary for unambiguous
compilation to machine code and C interfacing.  Unlike LLVM,
QBE is not using types as a means to safety; they are only
here for semantic purposes.

The four base types are `w` (word), `l` (long), `s` (single),
and `d` (double), they stand respectively for 32-bit and
64-bit integers, and 32-bit and 64-bit floating-point numbers.
There are no pointer types available; pointers are typed
by an integer type sufficiently wide to represent all memory
addresses (e.g., `l` on 64-bit architectures).  Temporaries
in the IL can only have a base type.

Extended types contain base types plus `b` (byte) and `h`
(half word), respectively for 8-bit and 16-bit integers.
They are used in <@ Aggregate Types> and <@ Data> definitions.

For C interfacing, the IL also provides user-defined aggregate
types as well as signed and unsigned variants of the sub-word
extended types.  Read more about these types in the
<@ Aggregate Types > and <@ Functions > sections.

~ Subtyping
~~~~~~~~~~~

The IL has a minimal subtyping feature, for integer types only.
Any value of type `l` can be used in a `w` context.  In that
case, only the 32 least significant bits of the word value
are used.

Make note that it is the opposite of the usual subtyping on
integers (in C, we can safely use an `int` where a `long`
is expected).  A long value cannot be used in word context.
The rationale is that a word can be signed or unsigned, so
extending it to a long could be done in two ways, either
by zero-extension, or by sign-extension.

- 3. Constants
--------------

    `bnf
    CONST :=
        ['-'] NUMBER  # Decimal integer
      | 's_' FP       # Single-precision float
      | 'd_' FP       # Double-precision float
      | $IDENT        # Global symbol

    DYNCONST :=
        CONST
      | 'thread' $IDENT  # Thread-local symbol

Constants come in two kinds: compile-time constants and
dynamic constants.  Dynamic constants include compile-time
constants and other symbol variants that are only known at
program-load time or execution time.  Consequently, dynamic
constants can only occur in function bodies.

The representation of integers is two's complement.
Floating-point numbers are represented using the
single-precision and double-precision formats of the
IEEE 754 standard.

Constants specify a sequence of bits and are untyped.
They are always parsed as 64-bit blobs.  Depending on
the context surrounding a constant, only some of its
bits are used.  For example, in the program below, the
two variables defined have the same value since the first
operand of the subtraction is a word (32-bit) context.

    %x =w sub -1, 0
    %y =w sub 4294967295, 0

Because specifying floating-point constants by their bits
makes the code less readable, syntactic sugar is provided
to express them.  Standard scientific notation is prefixed
with `s_` and `d_` for single and double precision numbers
respectively. Once again, the following example defines twice
the same double-precision constant.

    %x =d add d_0, d_-1
    %y =d add d_0, -4616189618054758400

Global symbols can also be used directly as constants;
they will be resolved and turned into actual numeric
constants by the linker.

When the `thread` keyword prefixes a symbol name, the
symbol's numeric value is resolved at runtime in the
thread-local storage.

- 4. Linkage
------------

    `bnf
    LINKAGE :=
        'export' [NL]
      | 'thread' [NL]
      | 'section' SECNAME [NL]
      | 'section' SECNAME SECFLAGS [NL]

    SECNAME  := '"' .... '"'
    SECFLAGS := '"' .... '"'

Function and data definitions (see below) can specify
linkage information to be passed to the assembler and
eventually to the linker.

The `export` linkage flag marks the defined item as
visible outside the current file's scope.  If absent,
the symbol can only be referred to locally.  Functions
compiled by QBE and called from C need to be exported.

The `thread` linkage flag can only qualify data
definitions.  It mandates that the object defined is
stored in thread-local storage.  Each time a runtime
thread starts, the supporting platform runtime is in
charge of making a new copy of the object for the
fresh thread.  Objects in thread-local storage must
be accessed using the `thread $IDENT` syntax, as
specified in the <@ Constants > section.

A `section` flag can be specified to tell the linker to
put the defined item in a certain section.  The use of
the section flag is platform dependent and we refer the
user to the documentation of their assembler and linker
for relevant information.

    section ".init_array"
    data $.init.f = { l $f }

The section flag can be used to add function pointers to
a global initialization list, as depicted above.  Note
that some platforms provide a BSS section that can be
used to minimize the footprint of uniformly zeroed data.
When this section is available, QBE will automatically
make use of it and no section flag is required.

The section and export linkage flags should each appear
at most once in a definition.  If multiple occurrences
are present, QBE is free to use any.

- 5. Definitions
----------------

Definitions are the essential components of an IL file.
They can define three types of objects: aggregate types,
data, and functions.  Aggregate types are never exported
and do not compile to any code.  Data and function
definitions have file scope and are mutually recursive
(even across IL files).  Their visibility can be controlled
using linkage flags.

~ Aggregate Types
~~~~~~~~~~~~~~~~~

    `bnf
    TYPEDEF :=
        # Regular type
        'type' :IDENT '=' ['align' NUMBER]
        '{'
            ( SUBTY [NUMBER] ),
        '}'
      | # Opaque type
        'type' :IDENT '=' 'align' NUMBER '{' NUMBER '}'

    SUBTY := EXTTY | :IDENT

Aggregate type definitions start with the `type` keyword.
They have file scope, but types must be defined before being
referenced.  The inner structure of a type is expressed by a
comma-separated list of types enclosed in curly braces.

    type :fourfloats = { s, s, d, d }

For ease of IL generation, a trailing comma is tolerated by
the parser.  In case many items of the same type are
sequenced (like in a C array), the shorter array syntax
can be used.

    type :abyteandmanywords = { b, w 100 }

By default, the alignment of an aggregate type is the
maximum alignment of its members.  The alignment can be
explicitly specified by the programmer.

    type :cryptovector = align 16 { w 4 }

Opaque types are used when the inner structure of an
aggregate cannot be specified; the alignment for opaque
types is mandatory.  They are defined simply by enclosing
their size between curly braces.

    type :opaque = align 16 { 32 }

~ Data
~~~~~~

    `bnf
    DATADEF :=
        LINKAGE*
	'data' $IDENT '=' ['align' NUMBER]
        '{'
            ( EXTTY DATAITEM+
            | 'z'   NUMBER ),
        '}'

    DATAITEM :=
        $IDENT ['+' NUMBER]  # Symbol and offset
      |  '"' ... '"'         # String
      |  CONST               # Constant

Data definitions express objects that will be emitted in the
compiled file.  Their visibility and location in the compiled
artifact are controlled with linkage flags described in the
<@ Linkage > section.

They define a global identifier (starting with the sigil
`$`), that will contain a pointer to the object specified
by the definition.

Objects are described by a sequence of fields that start with
a type letter.  This letter can either be an extended type,
or the `z` letter.  If the letter used is an extended type,
the data item following specifies the bits to be stored in
the field.  When several data items follow a letter, they
initialize multiple fields of the same size.

The members of a struct will be packed.  This means that
padding has to be emitted by the frontend when necessary.
Alignment of the whole data objects can be manually specified,
and when no alignment is provided, the maximum alignment from
the platform is used.

When the `z` letter is used the number following indicates
the size of the field; the contents of the field are zero
initialized.  It can be used to add padding between fields
or zero-initialize big arrays.

Here are various examples of data definitions.

    # Three 32-bit values 1, 2, and 3
    # followed by a 0 byte.
    data $a = { w 1 2 3, b 0 }

    # A thousand bytes 0 initialized.
    data $b = { z 1000 }

    # An object containing two 64-bit
    # fields, one with all bits sets and the
    # other containing a pointer to the
    # object itself.
    data $c = { l -1, l $c }

~ Functions
~~~~~~~~~~~

    `bnf
    FUNCDEF :=
        LINKAGE*
	'function' [ABITY] $IDENT '(' (PARAM), ')' [NL]
        '{' NL
            BLOCK+
        '}'

    PARAM :=
        ABITY %IDENT  # Regular parameter
      | 'env' %IDENT  # Environment parameter (first)
      | '...'         # Variadic marker (last)

    SUBWTY := 'sb' | 'ub' | 'sh' | 'uh'  # Sub-word types
    ABITY  := BASETY | SUBWTY | :IDENT

Function definitions contain the actual code to emit in
the compiled file.  They define a global symbol that
contains a pointer to the function code.  This pointer
can be used in `call` instructions or stored in memory.

The type given right before the function name is the
return type of the function.  All return values of this
function must have this return type.  If the return
type is missing, the function must not return any value.

The parameter list is a comma separated list of
temporary names prefixed by types.  The types are used
to correctly implement C compatibility.  When an argument
has an aggregate type, a pointer to the aggregate is passed
by the caller.  In the example below, we have to use a load
instruction to get the value of the first (and only)
member of the struct.

    type :one = { w }

    function w $getone(:one %p) {
    @start
            %val =w loadw %p
            ret %val
    }

If a function accepts or returns values that are smaller
than a word, such as `signed char` or `unsigned short` in C,
one of the sub-word type must be used.  The sub-word types
`sb`, `ub`, `sh`, and `uh` stand, respectively, for signed
and unsigned 8-bit values, and signed and unsigned 16-bit
values.  Parameters associated with a sub-word type of bit
width N only have their N least significant bits set and
have base type `w`.  For example, the function

    function w $addbyte(w %a, sb %b) {
    @start
            %bw =w extsb %b
            %val =w add %a, %bw
            ret %val
    }

needs to sign-extend its second argument before the
addition.  Dually, return values with sub-word types do
not need to be sign or zero extended.

If the parameter list ends with `...`, the function is
a variadic function: it can accept a variable number of
arguments.  To access the extra arguments provided by
the caller, use the `vastart` and `vaarg` instructions
described in the <@ Variadic > section.

Optionally, the parameter list can start with an
environment parameter `env %e`.  This special parameter is
a 64-bit integer temporary (i.e., of type `l`).  If the
function does not use its environment parameter, callers
can safely omit it.  This parameter is invisible to a C
caller: for example, the function

    export function w $add(env %e, w %a, w %b) {
    @start
            %c =w add %a, %b
            ret %c
    }

must be given the C prototype `int add(int, int)`.
The intended use of this feature is to pass the
environment pointer of closures while retaining a
very good compatibility with C.  The <@ Call > section
explains how to pass an environment parameter.

Since global symbols are defined mutually recursive,
there is no need for function declarations: a function
can be referenced before its definition.
Similarly, functions from other modules can be used
without previous declaration.  All the type information
necessary to compile a call is in the instruction itself. 

The syntax and semantics for the body of functions
are described in the <@ Control > section.

- 6. Control
------------

The IL represents programs as textual transcriptions of
control flow graphs.  The control flow is serialized as
a sequence of blocks of straight-line code which are
connected using jump instructions.

~ Blocks
~~~~~~~~

    `bnf
    BLOCK :=
        @IDENT NL     # Block label
        ( PHI NL )*   # Phi instructions
        ( INST NL )*  # Regular instructions
        JUMP NL       # Jump or return

All blocks have a name that is specified by a label at
their beginning.  Then follows a sequence of instructions
that have "fall-through" flow.  Finally one jump terminates
the block.  The jump can either transfer control to another
block of the same function or return; jumps are described
further below.

The first block in a function must not be the target of
any jump in the program.  If a jump to the function start
is needed, the frontend must insert an empty prelude block
at the beginning of the function.

When one block jumps to the next block in the IL file,
it is not necessary to write the jump instruction, it
will be automatically added by the parser.  For example
the start block in the example below jumps directly
to the loop block.

    function $loop() {
    @start
    @loop
            %x =w phi @start 100, @loop %x1
            %x1 =w sub %x, 1
            jnz %x1, @loop, @end
    @end
            ret
    }

~ Jumps
~~~~~~~

    `bnf
    JUMP :=
        'jmp' @IDENT               # Unconditional
      | 'jnz' VAL, @IDENT, @IDENT  # Conditional
      | 'ret' [VAL]                # Return
      | 'hlt'                      # Termination

A jump instruction ends every block and transfers the
control to another program location.  The target of
a jump must never be the first block in a function.
The three kinds of jumps available are described in
the following list.

 1. Unconditional jump.

    Simply jumps to another block of the same function.

 2. Conditional jump.

    When its word argument is non-zero, it jumps to its
    first label argument; otherwise it jumps to the other
    label.  The argument must be of word type; because of
    subtyping a long argument can be passed, but only its
    least significant 32 bits will be compared to 0.

 3. Function return.

    Terminates the execution of the current function,
    optionally returning a value to the caller.  The value
    returned must be of the type given in the function
    prototype.  If the function prototype does not specify
    a return type, no return value can be used.

 4. Program termination.

    Terminates the execution of the program with a
    target-dependent error.  This instruction can be used
    when it is expected that the execution never reaches
    the end of the block it closes; for example, after
    having called a function such as `exit()`.

- 7. Instructions
-----------------

Instructions are the smallest piece of code in the IL, they
form the body of <@ Blocks >.  The IL uses a three-address
code, which means that one instruction computes an operation
between two operands and assigns the result to a third one.

An instruction has both a name and a return type, this
return type is a base type that defines the size of the
instruction's result.  The type of the arguments can be
unambiguously inferred using the instruction name and the
return type.  For example, for all arithmetic instructions,
the type of the arguments is the same as the return type.
The two additions below are valid if `%y` is a word or a long
(because of <@ Subtyping >).

    %x =w add 0, %y
    %z =w add %x, %x

Some instructions, like comparisons and memory loads
have operand types that differ from their return types.
For instance, two floating points can be compared to give a
word result (0 if the comparison succeeds, 1 if it fails).

    %c =w cgts %a, %b

In the example above, both operands have to have single type.
This is made explicit by the instruction suffix.

The types of instructions are described below using a short
type string.  A type string specifies all the valid return
types an instruction can have, its arity, and the type of
its arguments depending on its return type.

Type strings begin with acceptable return types, then
follows, in parentheses, the possible types for the arguments.
If the N-th return type of the type string is used for an
instruction, the arguments must use the N-th type listed for
them in the type string.  When an instruction does not have a
return type, the type string only contains the types of the
arguments.

The following abbreviations are used.

  * `T` stands for `wlsd`
  * `I` stands for `wl`
  * `F` stands for `sd`
  * `m` stands for the type of pointers on the target; on
    64-bit architectures it is the same as `l`

For example, consider the type string `wl(F)`, it mentions
that the instruction has only one argument and that if the
return type used is long, the argument must be of type double.

~ Arithmetic and Bits
~~~~~~~~~~~~~~~~~~~~~

  * `add`, `sub`, `div`, `mul` -- `T(T,T)`
  * `neg` -- `T(T)`
  * `udiv`, `rem`, `urem` -- `I(I,I)`
  * `or`, `xor`, `and` -- `I(I,I)`
  * `sar`, `shr`, `shl` -- `I(I,ww)`

The base arithmetic instructions in the first bullet are
available for all types, integers and floating points.

When `div` is used with word or long return type, the
arguments are treated as signed.  The unsigned integral
division is available as `udiv` instruction.  When the
result of a division is not an integer, it is truncated
towards zero.

The signed and unsigned remainder operations are available
as `rem` and `urem`.  The sign of the remainder is the same
as the one of the dividend.  Its magnitude is smaller than
the divisor one.  These two instructions and `udiv` are only
available with integer arguments and result.

Bitwise OR, AND, and XOR operations are available for both
integer types.  Logical operations of typical programming
languages can be implemented using <@ Comparisons > and
<@ Jumps >.

Shift instructions `sar`, `shr`, and `shl`, shift right or
left their first operand by the amount from the second
operand.  The shifting amount is taken modulo the size of
the result type.  Shifting right can either preserve the
sign of the value (using `sar`), or fill the newly freed
bits with zeroes (using `shr`).  Shifting left always
fills the freed bits with zeroes.

Remark that an arithmetic shift right (`sar`) is only
equivalent to a division by a power of two for non-negative
numbers.  This is because the shift right "truncates"
towards minus infinity, while the division truncates
towards zero.

~ Memory
~~~~~~~~

  * Store instructions.

      * `stored` -- `(d,m)`
      * `stores` -- `(s,m)`
      * `storel` -- `(l,m)`
      * `storew` -- `(w,m)`
      * `storeh` -- `(w,m)`
      * `storeb` -- `(w,m)`

    Store instructions exist to store a value of any base type
    and any extended type.  Since halfwords and bytes are not
    first class in the IL, `storeh` and `storeb` take a word
    as argument.  Only the first 16 or 8 bits of this word will
    be stored in memory at the address specified in the second
    argument.

  * Load instructions.

      * `loadd` -- `d(m)`
      * `loads` -- `s(m)`
      * `loadl` -- `l(m)`
      * `loadsw`, `loaduw` -- `I(mm)`
      * `loadsh`, `loaduh` -- `I(mm)`
      * `loadsb`, `loadub` -- `I(mm)`

    For types smaller than long, two variants of the load
    instruction are available: one will sign extend the loaded
    value, while the other will zero extend it.  Note that
    all loads smaller than long can load to either a long or
    a word.

    The two instructions `loadsw` and `loaduw` have the same
    effect when they are used to define a word temporary.
    A `loadw` instruction is provided as syntactic sugar for
    `loadsw` to make explicit that the extension mechanism
    used is irrelevant.

  * Blits.

      * `blit` -- `(m,m,w)`

    The blit instruction copies in-memory data from its
    first address argument to its second address argument.
    The third argument is the number of bytes to copy.  The
    source and destination spans are required to be either
    non-overlapping, or fully overlapping (source address
    identical to the destination address).  The byte count
    argument must be a nonnegative numeric constant; it
    cannot be a temporary.

    One blit instruction may generate a number of
    instructions proportional to its byte count argument,
    consequently, it is recommended to keep this argument
    relatively small.  If large copies are necessary, it is
    preferable that frontends generate calls to a supporting
    `memcpy` function.

  * Stack allocation.

      * `alloc4` -- `m(l)`
      * `alloc8` -- `m(l)`
      * `alloc16` -- `m(l)`

    These instructions allocate a chunk of memory on the
    stack.  The number ending the instruction name is the
    alignment required for the allocated slot.  QBE will
    make sure that the returned address is a multiple of
    that alignment value.

    Stack allocation instructions are used, for example,
    when compiling the C local variables, because their
    address can be taken.  When compiling Fortran,
    temporaries can be used directly instead, because
    it is illegal to take the address of a variable.

The following example makes use of some of the memory
instructions.  Pointers are stored in long temporaries.

    %A0 =l alloc4 8      # stack allocate an array A of 2 words
    %A1 =l add %A0, 4
    storew 43,  %A0      # A[0] <- 43
    storew 255, %A1      # A[1] <- 255
    %v1 =w loadw  %A0    # %v1 <- A[0] as word
    %v2 =w loadsb %A1    # %v2 <- A[1] as signed byte
    %v3 =w add %v1, %v2  # %v3 is 42 here

~ Comparisons
~~~~~~~~~~~~~

Comparison instructions return an integer value (either a word
or a long), and compare values of arbitrary types.  The returned
value is 1 if the two operands satisfy the comparison
relation, or 0 otherwise.  The names of comparisons respect
a standard naming scheme in three parts.

 1. All comparisons start with the letter `c`.

 2. Then comes a comparison type.  The following
    types are available for integer comparisons:

      * `eq` for equality
      * `ne` for inequality
      * `sle` for signed lower or equal
      * `slt` for signed lower
      * `sge` for signed greater or equal
      * `sgt` for signed greater
      * `ule` for unsigned lower or equal
      * `ult` for unsigned lower
      * `uge` for unsigned greater or equal
      * `ugt` for unsigned greater

    Floating point comparisons use one of these types:

      * `eq` for equality
      * `ne` for inequality
      * `le` for lower or equal
      * `lt` for lower
      * `ge` for greater or equal
      * `gt` for greater
      * `o` for ordered (no operand is a NaN)
      * `uo` for unordered (at least one operand is a NaN)

    Because floating point types always have a sign bit,
    all the comparisons available are signed.

 3. Finally, the instruction name is terminated with a
    basic type suffix precising the type of the operands
    to be compared.

For example, `cod` (`I(dd,dd)`) compares two double-precision
floating point numbers and returns 1 if the two floating points
are not NaNs, or 0 otherwise.  The `csltw` (`I(ww,ww)`)
instruction compares two words representing signed numbers and
returns 1 when the first argument is smaller than the second one.

~ Conversions
~~~~~~~~~~~~~

Conversion operations change the representation of a value,
possibly modifying it if the target type cannot hold the value
of the source type.  Conversions can extend the precision of a
temporary (e.g., from signed 8-bit to 32-bit), or convert a
floating point into an integer and vice versa.

  * `extsw`, `extuw` -- `l(w)`
  * `extsh`, `extuh` -- `I(ww)`
  * `extsb`, `extub` -- `I(ww)`
  * `exts` -- `d(s)`
  * `truncd` -- `s(d)`
  * `stosi` -- `I(ss)`
  * `stoui` -- `I(ss)`
  * `dtosi` -- `I(dd)`
  * `dtoui` -- `I(dd)`
  * `swtof` -- `F(ww)`
  * `uwtof` -- `F(ww)`
  * `sltof` -- `F(ll)`
  * `ultof` -- `F(ll)`

Extending the precision of a temporary is done using the
`ext` family of instructions.  Because QBE types do not
specify the signedness (like in LLVM), extension instructions
exist to sign-extend and zero-extend a value.  For example,
`extsb` takes a word argument and sign-extends the 8
least-significant bits to a full word or long, depending on
the return type.

The instructions `exts` (extend single) and `truncd` (truncate
double) are provided to change the precision of a floating
point value.  When the double argument of `truncd` cannot
be represented as a single-precision floating point, it is
truncated towards zero.

Converting between signed integers and floating points is done
using `stosi` (single to signed integer), `stoui` (single to
unsigned integer, `dtosi` (double to signed integer), `dtoui`
(double to unsigned integer), `swtof` (signed word to float),
`uwtof` (unsigned word to float), `sltof` (signed long to
float) and `ultof` (unsigned long to float).

Because of <@ Subtyping >, there is no need to have an
instruction to lower the precision of an integer temporary.

~ Cast and Copy
~~~~~~~~~~~~~~~

The `cast` and `copy` instructions return the bits of their
argument verbatim.  However a `cast` will change an integer
into a floating point of the same width and vice versa.

  * `cast` -- `wlsd(sdwl)`
  * `copy` -- `T(T)`

Casts can be used to make bitwise operations on the
representation of floating point numbers.  For example
the following program will compute the opposite of the
single-precision floating point number `%f` into `%rs`.

    %b0 =w cast %f
    %b1 =w xor 2147483648, %b0  # flip the msb
    %rs =s cast %b1

~ Call
~~~~~~

    `bnf
    CALL := [%IDENT '=' ABITY] 'call' VAL '(' (ARG), ')'

    ARG :=
        ABITY VAL  # Regular argument
      | 'env' VAL  # Environment argument (first)
      | '...'      # Variadic marker

    SUBWTY := 'sb' | 'ub' | 'sh' | 'uh'  # Sub-word types
    ABITY  := BASETY | SUBWTY | :IDENT

The call instruction is special in several ways.  It is not
a three-address instruction and requires the type of all
its arguments to be given.  Also, the return type can be
either a base type or an aggregate type.  These specifics
are required to compile calls with C compatibility (i.e.,
to respect the ABI).

When an aggregate type is used as argument type or return
type, the value respectively passed or returned needs to be
a pointer to a memory location holding the value.  This is
because aggregate types are not first-class citizens of
the IL.

Sub-word types are used for arguments and return values
of width less than a word.  Details on these types are
presented in the <@ Functions > section.  Arguments with
sub-word types need not be sign or zero extended according
to their type.  Calls with a sub-word return type define
a temporary of base type `w` with its most significant bits
unspecified.

Unless the called function does not return a value, a
return temporary must be specified, even if it is never
used afterwards.

An environment parameter can be passed as first argument
using the `env` keyword.  The passed value must be a 64-bit
integer.  If the called function does not expect an environment
parameter, it will be safely discarded.  See the <@ Functions >
section for more information about environment parameters.

When the called function is variadic, there must be a `...`
marker separating the named and variadic arguments.

~ Variadic
~~~~~~~~~~

The `vastart` and `vaarg` instructions provide a portable
way to access the extra parameters of a variadic function.

  * `vastart` -- `(m)`
  * `vaarg` -- `T(mmmm)`

The `vastart` instruction initializes a *variable argument
list* used to access the extra parameters of the enclosing
variadic function.  It is safe to call it multiple times.

The `vaarg` instruction fetches the next argument from
a variable argument list.  It is currently limited to
fetching arguments that have a base type.  This instruction
is essentially effectful: calling it twice in a row will
return two consecutive arguments from the argument list.

Both instructions take a pointer to a variable argument
list as sole argument.  The size and alignment of variable
argument lists depend on the target used.  However, it
is possible to conservatively use the maximum size and
alignment required by all the targets.

    type :valist = align 8 { 24 }  # For amd64_sysv
    type :valist = align 8 { 32 }  # For arm64
    type :valist = align 8 { 8 }   # For rv64

The following example defines a variadic function adding
its first three arguments.

    function s $add3(s %a, ...) {
    @start
            %ap =l alloc8 32
            vastart %ap
            %r =s call $vadd(s %a, l %ap)
            ret %r
    }

    function s $vadd(s %a, l %ap) {
    @start
            %b =s vaarg %ap
            %c =s vaarg %ap
            %d =s add %a, %b
            %e =s add %d, %c
            ret %e
    }

~ Phi
~~~~~

    `bnf
    PHI := %IDENT '=' BASETY 'phi' ( @IDENT VAL ),

First and foremost, phi instructions are NOT necessary when
writing a frontend to QBE.  One solution to avoid having to
deal with SSA form is to use stack allocated variables for
all source program variables and perform assignments and
lookups using <@ Memory > operations.  This is what LLVM
users typically do.

Another solution is to simply emit code that is not in SSA
form!  Contrary to LLVM, QBE is able to fixup programs not
in SSA form without requiring the boilerplate of loading
and storing in memory.  For example, the following program
will be correctly compiled by QBE.

    @start
            %x =w copy 100
            %s =w copy 0
    @loop
            %s =w add %s, %x
            %x =w sub %x, 1
            jnz %x, @loop, @end
    @end
            ret %s

Now, if you want to know what phi instructions are and how
to use them in QBE, you can read the following.

Phi instructions are specific to SSA form.  In SSA form
values can only be assigned once, without phi instructions,
this requirement is too strong to represent many programs.
For example consider the following C program.

    int f(int x) {
            int y;
            if (x)
                    y = 1;
            else
                    y = 2;
            return y;
    }

The variable `y` is assigned twice, the solution to
translate it in SSA form is to insert a phi instruction.

    @ifstmt
            jnz %x, @ift, @iff
    @ift
            jmp @retstmt
    @iff
            jmp @retstmt
    @retstmt
            %y =w phi @ift 1, @iff 2
            ret %y

Phi instructions return one of their arguments depending
on where the control came from.  In the example, `%y` is
set to 1 if the `@ift` branch is taken, or it is set to
2 otherwise.

An important remark about phi instructions is that QBE
assumes that if a variable is defined by a phi it respects
all the SSA invariants.  So it is critical to not use phi
instructions unless you know exactly what you are doing.

- 8. Instructions Index
-----------------------

  * <@ Arithmetic and Bits >:

      * `add`
      * `and`
      * `div`
      * `mul`
      * `neg`
      * `or`
      * `rem`
      * `sar`
      * `shl`
      * `shr`
      * `sub`
      * `udiv`
      * `urem`
      * `xor`

  * <@ Memory >:

      * `alloc16`
      * `alloc4`
      * `alloc8`
      * `blit`
      * `loadd`
      * `loadl`
      * `loads`
      * `loadsb`
      * `loadsh`
      * `loadsw`
      * `loadub`
      * `loaduh`
      * `loaduw`
      * `loadw`
      * `storeb`
      * `stored`
      * `storeh`
      * `storel`
      * `stores`
      * `storew`

  * <@ Comparisons >:

      * `ceqd`
      * `ceql`
      * `ceqs`
      * `ceqw`
      * `cged`
      * `cges`
      * `cgtd`
      * `cgts`
      * `cled`
      * `cles`
      * `cltd`
      * `clts`
      * `cned`
      * `cnel`
      * `cnes`
      * `cnew`
      * `cod`
      * `cos`
      * `csgel`
      * `csgew`
      * `csgtl`
      * `csgtw`
      * `cslel`
      * `cslew`
      * `csltl`
      * `csltw`
      * `cugel`
      * `cugew`
      * `cugtl`
      * `cugtw`
      * `culel`
      * `culew`
      * `cultl`
      * `cultw`
      * `cuod`
      * `cuos`

  * <@ Conversions >:

      * `dtosi`
      * `dtoui`
      * `exts`
      * `extsb`
      * `extsh`
      * `extsw`
      * `extub`
      * `extuh`
      * `extuw`
      * `sltof`
      * `ultof`
      * `stosi`
      * `stoui`
      * `swtof`
      * `uwtof`
      * `truncd`

  * <@ Cast and Copy > :

      * `cast`
      * `copy`

  * <@ Call >:

      * `call`

  * <@ Variadic >:

      * `vastart`
      * `vaarg`

  * <@ Phi >:

      * `phi`

  * <@ Jumps >:

      * `hlt`
      * `jmp`
      * `jnz`
      * `ret`