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authorzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-04 11:37:43 +0000
committerzakk <zakk@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-04 11:37:43 +0000
commit3aeae09ec2f157997ef2b979effd4b84b393157d (patch)
tree36f28bbf80487cb6d48eed58fdbfce18edaf3c5e /Source/GameInitDispose.cpp
parent0d07d11c061e51fdde9661ddb472006c613496d3 (diff)
downloadblackshades-3aeae09ec2f157997ef2b979effd4b84b393157d.tar.gz
Bloot
git-svn-id: svn://svn.icculus.org/blackshades/trunk@9 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameInitDispose.cpp')
-rw-r--r--Source/GameInitDispose.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp
index 01915d8..3bb5fcf 100644
--- a/Source/GameInitDispose.cpp
+++ b/Source/GameInitDispose.cpp
@@ -3489,7 +3489,12 @@ void Game::InitGame()
GLint swapInt = 1;
+#ifdef MAC
aglSetInteger(gOpenGLContext, AGL_SWAP_INTERVAL, &swapInt);
+#else
+
+#endif
+