diff options
| author | theoddone33 <theoddone33@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-09 10:13:12 +0000 |
|---|---|---|
| committer | theoddone33 <theoddone33@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-09 10:13:12 +0000 |
| commit | 6f135aab1bf6f8fa9b3cb7b397bb5ac8724c1aaa (patch) | |
| tree | 2fbbcecaa6a55a0add9cbe5a7efced90f4775f1c /Source/GameTick.cpp | |
| parent | 1339813cef051daa74110bc53f1037c83d9fc9fb (diff) | |
| download | blackshades-6f135aab1bf6f8fa9b3cb7b397bb5ac8724c1aaa.tar.gz | |
Made game fun as opposed to crapulent
git-svn-id: svn://svn.icculus.org/blackshades/trunk@73 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/GameTick.cpp')
| -rw-r--r-- | Source/GameTick.cpp | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 73dc222..21ddef6 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -153,7 +153,6 @@ void Game::Tick(){ mousex=(float)mouseloc.h*640/screenwidth; mousey=480-(float)mouseloc.v*480/screenheight; - oldmouseoverbutton=mouseoverbutton; @@ -720,6 +719,7 @@ void Game::Tick(){ } +#if 0 // DDOI GetMouse(&mouseloc); if (mouseloc.h>600){MoveMouse(mouseloc.h-500,mouseloc.v,&mouseloc);} @@ -734,11 +734,17 @@ void Game::Tick(){ GetMouse(&mouseloc); +#else + GetMouseRel(&mouseloc); +#endif + +#if 0 // DDOI oldmouserotation=(oldmouseloc.h/1.3888)*mousesensitivity; oldmouserotation2=(oldmouseloc.v/1.3888)*mousesensitivity; +#endif mouserotation=(mouseloc.h/1.3888)*mousesensitivity; @@ -746,6 +752,7 @@ void Game::Tick(){ +#if 0 // DDOI if(abs(oldmouseloc.h-mouseloc.h)<400)camera.rotation+=mouserotation-oldmouserotation; if(abs(oldmouseloc.v-mouseloc.v)<200)camera.rotation2+=mouserotation2-oldmouserotation2; @@ -757,6 +764,16 @@ void Game::Tick(){ if(mouseloc.v-oldmouseloc.v>200)camera.rotation2+=mouserotation2-oldmouserotation2-(300/1.3888*mousesensitivity); if(mouseloc.v-oldmouseloc.v<-200)camera.rotation2+=mouserotation2-oldmouserotation2+(300/1.3888*mousesensitivity); +#else + if(abs(mouseloc.h)<400)camera.rotation+=mouserotation; + if(abs(mouseloc.v)<200)camera.rotation2+=mouserotation2; + if(mouseloc.h>400)camera.rotation+=mouserotation-(500/1.3888*mousesensitivity); + if(mouseloc.h<-400)camera.rotation+=mouserotation+(500/1.3888*mousesensitivity); + + if(mouseloc.v>200)camera.rotation2+=mouserotation2-(300/1.3888*mousesensitivity); + + if(mouseloc.v<-200)camera.rotation2+=mouserotation2+(300/1.3888*mousesensitivity); +#endif |
