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author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-12-11 22:00:15 +0700 |
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committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-12-11 22:03:54 +0700 |
commit | 521320a29e168396e8812b3acf1cf9d3e287537c (patch) | |
tree | f9a59adc680061bc30623d150c9b86565f96512e /src/GameInitDispose.cpp | |
parent | f4076dc5d99a4f6d590c27d7089492ff40a7abcd (diff) | |
download | blackshades-2.4.6.tar.gz |
Covert misc Game methods to C 2.4.6
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r-- | src/GameInitDispose.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 6d99c4c..83435fb 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -1047,15 +1047,6 @@ void initGl(Game* game) decals.bloodtextureptr[10] = loadTexture("blood/10.png"); } -GLvoid Game::ReSizeGLScene(float fov, float near) -{ - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,near,viewdistance); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - struct Scores getScores(Game* game) { return { |