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-rw-r--r--src/GameInitDispose.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 6d99c4c..83435fb 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1047,15 +1047,6 @@ void initGl(Game* game)
 	decals.bloodtextureptr[10] = loadTexture("blood/10.png");
 }
 
-GLvoid Game::ReSizeGLScene(float fov, float near)
-{
-	glMatrixMode(GL_PROJECTION);
-	glLoadIdentity();
-	gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,near,viewdistance);
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
-}
-
 struct Scores getScores(Game* game)
 {
 	return {