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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-07-26 12:00:06 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-07-26 12:00:06 +0700
commit02cacabff7c8301412faaaeccdbf67cd2bbc38c0 (patch)
tree18dcc35ce477dd93b9767697156b5c57f92f420b /src/GameInitDispose.cpp
parent2f439764f5e115c37034cf9d4a8d7f39f696f30f (diff)
downloadblackshades-02cacabff7c8301412faaaeccdbf67cd2bbc38c0.tar.gz
Make g++ and zig c++ happy
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index b791183..b791f74 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -2108,10 +2108,6 @@ void Game::InitGame()
 	initialized=1;
 	loadingscreenamount+=5;
 
-	//Sync to refresh rate
-	if(vblsync)
-		GLint swapInt = 1;
-
 	/*
 	for(int i=0;i<sprites.howmanysprites;i++){
 		sprites.DeleteSprite(0);
@@ -2299,9 +2295,12 @@ GLvoid Game::ReSizeGLScene(float fov, float near)
 
 Game::~Game()
 {
+	const GLuint textures[] {
+		personspritetextureptr,
+		deadpersonspritetextureptr,
+		scopetextureptr,
+		flaretextureptr,
+	};
+	glDeleteTextures(4, textures);
 	alDeleteSources(100, gSourceID); // delete sound sources
-	glDeleteTextures(1, (const GLuint*) personspritetextureptr);
-	glDeleteTextures(1, (const GLuint*) deadpersonspritetextureptr);
-	glDeleteTextures(1, (const GLuint*) scopetextureptr);
-	glDeleteTextures(1, (const GLuint*) flaretextureptr);
 }