aboutsummaryrefslogtreecommitdiff
path: root/src/GameInitDispose.cpp
diff options
context:
space:
mode:
authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-25 00:17:09 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-25 00:17:09 +0700
commit17166662edb8c5447905d0b409517a6d7ad4f938 (patch)
treefa01a200a52c505ce9c8e77159fa0c5384788c71 /src/GameInitDispose.cpp
parent3f12f26560fc04a5a9ccc2964e900f79a61e510c (diff)
downloadblackshades-17166662edb8c5447905d0b409517a6d7ad4f938.tar.gz
Migrate README to wiki
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 8dadb84..c2ef2ca 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -110,9 +110,9 @@ Game* makeGame(Config config)
void LoadSounds(bool musictoggle)
{
gSampleSet[clicksound] = loadSound("gun/empty-clip.wav");
- gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav");
gSampleSet[shotgunsound] = loadSound("gun/fire/20-gauge-shotgun.wav");
gSampleSet[pistol2sound] = loadSound("gun/fire/22-magnum-pistol.wav");
+ gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav");
gSampleSet[machinegunsound] = loadSound("gun/fire/ar-15-pistol.wav");
gSampleSet[riflesound] = loadSound("gun/fire/ar-15-rifle.wav");
gSampleSet[bodylandsound] = loadSound("impact/body-fall.wav");