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| author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-09-25 00:17:09 +0700 |
|---|---|---|
| committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-09-25 00:17:09 +0700 |
| commit | 17166662edb8c5447905d0b409517a6d7ad4f938 (patch) | |
| tree | fa01a200a52c505ce9c8e77159fa0c5384788c71 /src/GameInitDispose.cpp | |
| parent | 3f12f26560fc04a5a9ccc2964e900f79a61e510c (diff) | |
| download | blackshades-17166662edb8c5447905d0b409517a6d7ad4f938.tar.gz | |
Migrate README to wiki
Diffstat (limited to 'src/GameInitDispose.cpp')
| -rw-r--r-- | src/GameInitDispose.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 8dadb84..c2ef2ca 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -110,9 +110,9 @@ Game* makeGame(Config config) void LoadSounds(bool musictoggle) { gSampleSet[clicksound] = loadSound("gun/empty-clip.wav"); - gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav"); gSampleSet[shotgunsound] = loadSound("gun/fire/20-gauge-shotgun.wav"); gSampleSet[pistol2sound] = loadSound("gun/fire/22-magnum-pistol.wav"); + gSampleSet[pistol1sound] = loadSound("gun/fire/9-mm-pistol.wav"); gSampleSet[machinegunsound] = loadSound("gun/fire/ar-15-pistol.wav"); gSampleSet[riflesound] = loadSound("gun/fire/ar-15-rifle.wav"); gSampleSet[bodylandsound] = loadSound("impact/body-fall.wav"); |
