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| author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-07-24 20:36:18 +0700 |
|---|---|---|
| committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-07-24 20:36:18 +0700 |
| commit | 49719536811998a600d49ba13a57ce30a439d065 (patch) | |
| tree | 0c8633da8b1a74ad86b47d80dd94c40cc44f091f /src/GameInitDispose.cpp | |
| parent | 2cd872fd9ec311673f9d48c9043101c84182492a (diff) | |
| download | blackshades-49719536811998a600d49ba13a57ce30a439d065.tar.gz | |
Reindent Game.h
Diffstat (limited to 'src/GameInitDispose.cpp')
| -rw-r--r-- | src/GameInitDispose.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 8725f40..9a0435d 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -13,7 +13,6 @@ extern Skeleton testskeleton; extern Sprites sprites; extern Decals decals; -/*********************> InitGame()<*****/ extern Model skeletonmodels[10]; extern Model gunmodels[10]; extern Costume costume[10]; @@ -2131,8 +2130,6 @@ void Game::InitGame() oldscore=score; } -/*********************> InitGL() <*****/ - int Game::InitGL(void) { //Config @@ -2292,15 +2289,6 @@ int Game::InitGL(void) return TRUE; } -//***************> Dispose() <******/ -void Game::Dispose() -{ - //Delete sound sources - alDeleteSources(100, gSourceID); -} - -//***************> ResizeGLScene() <******/ - GLvoid Game::ReSizeGLScene(float fov, float near) { if (screenheight==0) @@ -2313,3 +2301,12 @@ GLvoid Game::ReSizeGLScene(float fov, float near) glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } + +Game::~Game() +{ + alDeleteSources(100, gSourceID); // delete sound sources + glDeleteTextures(1, (const GLuint*) personspritetextureptr); + glDeleteTextures(1, (const GLuint*) deadpersonspritetextureptr); + glDeleteTextures(1, (const GLuint*) scopetextureptr); + glDeleteTextures(1, (const GLuint*) flaretextureptr); +} |
