aboutsummaryrefslogtreecommitdiff
path: root/src/GameInitDispose.cpp
diff options
context:
space:
mode:
authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-12 00:28:36 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-12 00:31:47 +0700
commit62445a15b14a059032d7c0c3e16a959d25bff604 (patch)
tree4c0aba823939c3d266bc447dfe6c51fa4f2c0f1a /src/GameInitDispose.cpp
parente3614a94b984d12baa7f4f6010b6707805ce0928 (diff)
downloadblackshades-62445a15b14a059032d7c0c3e16a959d25bff604.tar.gz
Make window resizable2.2.0
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 2d2a5c4..1c8cffb 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -58,11 +58,16 @@ extern int aimkey;
extern int psychicaimkey;
extern int psychickey;
+void resizeWindow(Game* game, int width, int height)
+{
+ game->screenwidth = width;
+ game->screenheight = height;
+}
+
Game* makeGame(Config config)
{
auto game = new Game();
- game->screenwidth = config.width;
- game->screenheight = config.height;
+ resizeWindow(game, config.width, config.height);
game->usermousesensitivity = config.mouse_sensitivity;
game->mousesensitivity = game->usermousesensitivity;
game->debug = config.debug;
@@ -1811,9 +1816,6 @@ void initGl(Game* game)
GLvoid Game::ReSizeGLScene(float fov, float near)
{
- if (screenheight==0)
- screenheight=1;
-
glViewport(0,0,screenwidth,screenheight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();