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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-18 14:36:51 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-18 14:56:49 +0700
commit96f80b1a331d5e2e18fec57d8d6c5e0eac22e459 (patch)
treea45266a13cc001cb70f860ee0825eeb2dc35f268 /src/GameInitDispose.cpp
parentb1e4fa0d290c3f484054b61f8d2875cae33e099d (diff)
downloadblackshades-96f80b1a331d5e2e18fec57d8d6c5e0eac22e459.tar.gz
Reorganize textures
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 3930a05..94ad884 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1630,33 +1630,33 @@ void initGl(Game* game)
glPolygonOffset(-8,0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- game->text.FontTexture = loadTexture("Font.png");
+ game->text.FontTexture = loadTexture("font.png");
game->text.BuildFont();
- game->personspritetextureptr = loadTexture("Personsprite.png");
- game->deadpersonspritetextureptr = loadTexture("DeadPersonsprite.png");
- game->scopetextureptr = loadTexture("Scope.png");
- game->flaretextureptr = loadTexture("Flare.png");
-
- sprites.flaretextureptr = loadTexture("HitFlash.png");
- sprites.muzzleflaretextureptr = loadTexture("MuzzleFlash.png");
- sprites.smoketextureptr = loadTexture("Smoke.png");
- sprites.bloodtextureptr = loadTexture("Blood.png");
- sprites.raintextureptr = loadTexture("rain.png");
- sprites.snowtextureptr = loadTexture("snow.png");
-
- decals.bulletholetextureptr = loadTexture("BulletHole.png");
- decals.cratertextureptr = loadTexture("Crater.png");
- decals.bloodtextureptr[0] = loadTexture("Blood/Blood1.png");
- decals.bloodtextureptr[1] = loadTexture("Blood/Blood2.png");
- decals.bloodtextureptr[2] = loadTexture("Blood/Blood3.png");
- decals.bloodtextureptr[3] = loadTexture("Blood/Blood4.png");
- decals.bloodtextureptr[4] = loadTexture("Blood/Blood5.png");
- decals.bloodtextureptr[5] = loadTexture("Blood/Blood6.png");
- decals.bloodtextureptr[6] = loadTexture("Blood/Blood7.png");
- decals.bloodtextureptr[7] = loadTexture("Blood/Blood8.png");
- decals.bloodtextureptr[8] = loadTexture("Blood/Blood9.png");
- decals.bloodtextureptr[9] = loadTexture("Blood/Blood10.png");
- decals.bloodtextureptr[10] = loadTexture("Blood/Blood11.png");
+ game->personspritetextureptr = loadTexture("sprites/person.png");
+ game->deadpersonspritetextureptr = loadTexture("sprites/person-dead.png");
+ game->scopetextureptr = loadTexture("scope.png");
+ game->flaretextureptr = loadTexture("flare.png");
+
+ sprites.flaretextureptr = loadTexture("sprites/flash-hit.png");
+ sprites.muzzleflaretextureptr = loadTexture("sprites/flash-muzzle.png");
+ sprites.smoketextureptr = loadTexture("sprites/smoke.png");
+ sprites.bloodtextureptr = loadTexture("sprites/blood.png");
+ sprites.raintextureptr = loadTexture("sprites/white.png");
+ sprites.snowtextureptr = loadTexture("sprites/white.png");
+
+ decals.bulletholetextureptr = loadTexture("black.png");
+ decals.cratertextureptr = loadTexture("black.png");
+ decals.bloodtextureptr[0u] = loadTexture("blood/00.png");
+ decals.bloodtextureptr[1u] = loadTexture("blood/01.png");
+ decals.bloodtextureptr[2u] = loadTexture("blood/02.png");
+ decals.bloodtextureptr[3u] = loadTexture("blood/03.png");
+ decals.bloodtextureptr[4u] = loadTexture("blood/04.png");
+ decals.bloodtextureptr[5u] = loadTexture("blood/05.png");
+ decals.bloodtextureptr[6u] = loadTexture("blood/06.png");
+ decals.bloodtextureptr[7u] = loadTexture("blood/07.png");
+ decals.bloodtextureptr[8u] = loadTexture("blood/08.png");
+ decals.bloodtextureptr[9u] = loadTexture("blood/09.png");
+ decals.bloodtextureptr[10] = loadTexture("blood/10.png");
}
GLvoid Game::ReSizeGLScene(float fov, float near)