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authorNguyễn Gia Phong <cnx@loang.net>2023-08-25 03:07:59 +0900
committerNguyễn Gia Phong <cnx@loang.net>2023-08-25 03:07:59 +0900
commitd08aaf50515cf3fcf03e6523976258b02f6b2e95 (patch)
tree08a1eaf05b05b41c3c612769e1b249eef41b9c46 /src/GameInitDispose.cpp
parent95cdcaf3214a29cbe6ea5d39ac4616eefd963b03 (diff)
downloadblackshades-d08aaf50515cf3fcf03e6523976258b02f6b2e95.tar.gz
Narrow visions flag to a bool
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index fe5dc05..51c8b13 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -39,7 +39,7 @@ extern Model skeletonmodels[10];
 extern Model gunmodels[10];
 extern Costume costume[10];
 extern Animation animation[30];
-extern int visions;
+extern bool visions;
 extern float rad2deg;
 extern Fog fog;
 extern bool blood;
@@ -229,9 +229,9 @@ void initGame(Game* game)
 	game->timeremaining = level.time;
 	game->difficulty = level.difficulty;
 
-	//Setup fast radian to degree conversion
-	rad2deg= 56.54866776;
-	visions=0;
+	// Setup fast radian to degree conversion
+	rad2deg = 56.54866776;
+	visions = false;
 
 	//Setup bounding cylinder model
 	float boundingscale=3;