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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 18:17:02 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-06-17 20:59:45 +0700
commitfb2f16557d34d3b2b4ad44687a55a830878e6aba (patch)
treec9756f002d7c4ac2c529c185e77fc8603ff3e5ee /src/GameInitDispose.cpp
parentd5127bb945bef714e553bdadd86952fa5eace364 (diff)
downloadblackshades-fb2f16557d34d3b2b4ad44687a55a830878e6aba.tar.gz
Resolve trivial warnings
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 7f22344..0f303fc 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -86,21 +86,9 @@ void LoadSounds(bool musictoggle)
ALenum formatBuffer1;
ALsizei freqBuffer1;
-
- Str255 sFileName;
-
- short fRefNum;
SInt16 iNumSources, iNumSampleSets;
- // EAX test
-
- unsigned long ulEAXVal;
-
- long lGlobalReverb;
-
-
-
// initialize OpenAL
alutInit(NULL, 0);
@@ -1161,23 +1149,14 @@ void LoadSounds(bool musictoggle)
void Game::LoadingScreen(float percent)
{
-
- float size=1;
-
glLoadIdentity();
//Clear to black
-
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
//Background
-
-
-
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST); // Disables Depth Testing