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| author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-06-17 18:17:02 +0700 |
|---|---|---|
| committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-06-17 20:59:45 +0700 |
| commit | fb2f16557d34d3b2b4ad44687a55a830878e6aba (patch) | |
| tree | c9756f002d7c4ac2c529c185e77fc8603ff3e5ee /src/GameInitDispose.cpp | |
| parent | d5127bb945bef714e553bdadd86952fa5eace364 (diff) | |
| download | blackshades-fb2f16557d34d3b2b4ad44687a55a830878e6aba.tar.gz | |
Resolve trivial warnings
Diffstat (limited to 'src/GameInitDispose.cpp')
| -rw-r--r-- | src/GameInitDispose.cpp | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 7f22344..0f303fc 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -86,21 +86,9 @@ void LoadSounds(bool musictoggle) ALenum formatBuffer1; ALsizei freqBuffer1; - - Str255 sFileName; - - short fRefNum; SInt16 iNumSources, iNumSampleSets; - // EAX test - - unsigned long ulEAXVal; - - long lGlobalReverb; - - - // initialize OpenAL alutInit(NULL, 0); @@ -1161,23 +1149,14 @@ void LoadSounds(bool musictoggle) void Game::LoadingScreen(float percent) { - - float size=1; - glLoadIdentity(); //Clear to black - glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - //Background - - - glDisable(GL_TEXTURE_2D); glDisable(GL_DEPTH_TEST); // Disables Depth Testing |
