aboutsummaryrefslogtreecommitdiff
path: root/src/GameLoop.cpp
diff options
context:
space:
mode:
authorNguyễn Gia Phong <mcsinyx@disroot.org>2022-02-17 15:44:31 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2022-02-17 15:44:31 +0700
commit2c44d2e60bb83d333b7d80c935f9578b4f11522a (patch)
treec0ffa1fbdfbfd3eb095046b5c9da7e76eef80ce6 /src/GameLoop.cpp
parent18e53fb4b9d77a457c6a9aebc38c5dd0f1519689 (diff)
downloadblackshades-2c44d2e60bb83d333b7d80c935f9578b4f11522a.tar.gz
Make laser always and only availble in 3rd person
This breaks configuration backward compatibility.
Diffstat (limited to 'src/GameLoop.cpp')
-rw-r--r--src/GameLoop.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/GameLoop.cpp b/src/GameLoop.cpp
index f174e70..0cfe3ef 100644
--- a/src/GameLoop.cpp
+++ b/src/GameLoop.cpp
@@ -59,8 +59,6 @@ void handleKey(Game* game, int key, int action, int mods)
alSourcef(gSourceID[mainmenusong], AL_MIN_GAIN, 0);
alSourcePlay(gSourceID[game->whichsong]);
alSourcef(gSourceID[game->whichsong], AL_MIN_GAIN, 1);
- } else if (key == keymap.laser_sight) {
- game->lasersight ^= 1;
} else if (key == keymap.dive) {
if (player.playerrotation == player.playerlowrotation
&& player.targetanimation == joganim