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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-29 22:28:21 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-29 22:28:21 +0700
commit4caf3036cec45445bab9bfb01915f84a15f34c9d (patch)
tree05744081c4f4d074a53ce718e8566ccecf2adacb /src/GameTick.cpp
parent17166662edb8c5447905d0b409517a6d7ad4f938 (diff)
downloadblackshades-4caf3036cec45445bab9bfb01915f84a15f34c9d.tar.gz
Convert skeletal data to TSV and embed in src
Diffstat (limited to 'src/GameTick.cpp')
-rw-r--r--src/GameTick.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/GameTick.cpp b/src/GameTick.cpp
index 3088ae5..9a79086 100644
--- a/src/GameTick.cpp
+++ b/src/GameTick.cpp
@@ -829,8 +829,6 @@ void Game::Tick()
person[numpeople].lastdistancevictim=200000;
- if(person[numpeople].skeleton.broken)person[numpeople].skeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
if(numpeople==1)person[numpeople].type=viptype;
person[numpeople].killtarget=-1;
@@ -957,8 +955,6 @@ void Game::Tick()
person[cycle].playerrotation2=0;
- if(person[cycle].skeleton.broken)person[cycle].skeleton.Load((char *)":Data:Skeleton:Basic Figure");
-
if(enemystate==1)person[cycle].killtarget=-1;
if(person[cycle].type==eviltype){person[cycle].existing=1; person[cycle].pathsize=1.04; person[cycle].whichgun=nogun; person[cycle].aiming=1; person[cycle].killtarget=-1; person[cycle].speedmult=1+.3*difficulty;}