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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-10-02 17:32:23 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-10-02 17:32:23 +0700
commit4aeff0886aa61ed3834ef4826aa1a1f3e99508b1 (patch)
tree0be178818e4ed9de7e70872c224ce73adaba8f6a /src/Skeleton.cpp
parent7a4fdb3978c36e4309479806140f38669bcd3883 (diff)
downloadblackshades-4aeff0886aa61ed3834ef4826aa1a1f3e99508b1.tar.gz
Clean up unused functions and style2.4.0
Diffstat (limited to 'src/Skeleton.cpp')
-rw-r--r--src/Skeleton.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Skeleton.cpp b/src/Skeleton.cpp
index ba27aa4..6aa3508 100644
--- a/src/Skeleton.cpp
+++ b/src/Skeleton.cpp
@@ -1,6 +1,6 @@
/**> HEADER FILES <**/
+#include "Camera.h"
#include "Skeleton.h"
-#include "Serialize.h"
#include "misc.h"
extern float multiplier;
@@ -133,7 +133,7 @@ void Skeleton::DoConstraints(Model *collide, XYZ *move, float rotation)
joints[i].velocity.z *= 0.3;
}
- offset = 0.2;
+ offset = true;
if (whichtri != -1
&& collide->normals[whichtri].y <= 0.8) {
normalrotated = DoRotation(collide->normals[whichtri], 0, rotation, 0);