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authorNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-13 15:46:47 +0700
committerNguyễn Gia Phong <mcsinyx@disroot.org>2021-09-13 17:02:15 +0700
commit7ee1701de3faa287c6d013bd14cefb2cded25bfc (patch)
tree982f2f0591ac25823390b569ee89fd13ce084496 /src/Sprites.cpp
parent4b4adf45b0326ebd902909c07ea78a397fb01300 (diff)
downloadblackshades-7ee1701de3faa287c6d013bd14cefb2cded25bfc.tar.gz
Remove excess abstractions around texture loading
Diffstat (limited to 'src/Sprites.cpp')
-rw-r--r--src/Sprites.cpp35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/Sprites.cpp b/src/Sprites.cpp
index 2459593..df8eeb1 100644
--- a/src/Sprites.cpp
+++ b/src/Sprites.cpp
@@ -83,41 +83,6 @@ int Sprites::DeleteSprite(int which){
 	return 0;
 }
 
-void Sprites::LoadFlareTexture(char *fileName)
-{
-	flaretextureptr = loadTexture(fileName);
-}
-
-void Sprites::LoadMuzzleFlareTexture(char *fileName)
-{
-	muzzleflaretextureptr = loadTexture(fileName);
-}
-
-void Sprites::LoadSmokeTexture(char *fileName)
-{
-	smoketextureptr = loadTexture(fileName);
-}
-
-void Sprites::LoadBloodTexture(char *fileName)
-{
-	bloodtextureptr = loadTexture(fileName);
-}
-
-void Sprites::LoadRainTexture(char *fileName)
-{
-	raintextureptr = loadTexture(fileName);
-}
-
-void Sprites::LoadSnowTexture(char *fileName)
-{
-	snowtextureptr = loadTexture(fileName);
-}
-
-void Sprites::LoadBulletTexture(char *fileName)
-{
-	bullettextureptr = loadTexture(fileName);
-}
-
 void Sprites::DoStuff()
 {
 	for(int i=0;i<howmanysprites;i++){