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-rw-r--r--src/GameInitDispose.cpp266
1 files changed, 81 insertions, 185 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 92a9f89..b9bdab7 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -40,190 +40,88 @@ extern int psychickey;
void LoadSounds(bool musictoggle)
{
- char *pBuffer1;
- long lBuffer1Len;
- ALenum formatBuffer1;
- ALsizei freqBuffer1;
- SInt16 iNumSources, iNumSampleSets;
-
- // initialize OpenAL
+ // generate ten OpenAL sample sets and two sources
alutInit(NULL, 0);
+ alGenBuffers(37, gSampleSet);
+ alGenSources(37, gSourceID);
// load up some audio data...
- // generate ten OpenAL sample sets and two sources
- iNumSources = 37;
- iNumSampleSets = 37;
- alGenSources(iNumSources, &gSourceID[0]);
- alGenBuffers(iNumSampleSets, &gSampleSet[0]);
- LoadOGG_CFH((char *)":Data:Sounds:underwater.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[visionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[visionsound], AL_BUFFER, gSampleSet[visionsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:soulin.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[soulinsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[soulinsound], AL_BUFFER, gSampleSet[soulinsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:soulout.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[souloutsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[souloutsound], AL_BUFFER, gSampleSet[souloutsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:footstep1.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[footstepsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[footstepsound], AL_BUFFER, gSampleSet[footstepsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:footstep2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[footstepsound+1], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[footstepsound+1], AL_BUFFER, gSampleSet[footstepsound+1]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:footstep3.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[footstepsound+2], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[footstepsound+2], AL_BUFFER, gSampleSet[footstepsound+2]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:footstep4.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[footstepsound+3], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[footstepsound+3], AL_BUFFER, gSampleSet[footstepsound+3]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:footstep5.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[footstepsound+4], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[footstepsound+4], AL_BUFFER, gSampleSet[footstepsound+4]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:bodyland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[bodylandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[bodylandsound], AL_BUFFER, gSampleSet[bodylandsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[headlandsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[headlandsound], AL_BUFFER, gSampleSet[headlandsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:sniperrifle.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[riflesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[riflesound], AL_BUFFER, gSampleSet[riflesound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:BodyHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[bodyhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[bodyhitsound], AL_BUFFER, gSampleSet[bodyhitsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:WallHit.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[wallhitsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[wallhitsound], AL_BUFFER, gSampleSet[wallhitsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:machinegun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[machinegunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[machinegunsound], AL_BUFFER, gSampleSet[machinegunsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:Nearbullet.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[nearbulletsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[nearbulletsound], AL_BUFFER, gSampleSet[nearbulletsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:riflewhack.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[headwhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[headwhacksound], AL_BUFFER, gSampleSet[headwhacksound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:headshot.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[headshotsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[headshotsound], AL_BUFFER, gSampleSet[headshotsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:reload.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[reloadsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[reloadsound], AL_BUFFER, gSampleSet[reloadsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:click.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[clicksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[clicksound], AL_BUFFER, gSampleSet[clicksound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:SW.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[pistol1sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[pistol1sound], AL_BUFFER, gSampleSet[pistol1sound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:glock.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[pistol2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[pistol2sound], AL_BUFFER, gSampleSet[pistol2sound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:pinpull.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[pinpullsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[pinpullsound], AL_BUFFER, gSampleSet[pinpullsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:pinreplace.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[pinreplacesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[pinreplacesound], AL_BUFFER, gSampleSet[pinreplacesound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:handlerelease.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[grenadethrowsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[grenadethrowsound], AL_BUFFER, gSampleSet[grenadethrowsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:bounce.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[bouncesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[bouncesound], AL_BUFFER, gSampleSet[bouncesound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:bounce2.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[bounce2sound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[bounce2sound], AL_BUFFER, gSampleSet[bounce2sound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:explosion.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[explosionsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[explosionsound], AL_BUFFER, gSampleSet[explosionsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:headland.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[bodywhacksound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[bodywhacksound], AL_BUFFER, gSampleSet[bodywhacksound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:rain.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[rainsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[rainsound], AL_BUFFER, gSampleSet[rainsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:Lose.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[losesound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[losesound], AL_BUFFER, gSampleSet[losesound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:Disguisekill.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[disguisekillsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[disguisekillsound], AL_BUFFER, gSampleSet[disguisekillsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:knifeslash.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[knifeslashsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[knifeslashsound], AL_BUFFER, gSampleSet[knifeslashsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- LoadOGG_CFH((char *)":Data:Sounds:shotgun.ogg",&formatBuffer1, (void **) &pBuffer1,(unsigned int *)&lBuffer1Len,&freqBuffer1);
- alBufferData(gSampleSet[shotgunsound], formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[shotgunsound], AL_BUFFER, gSampleSet[shotgunsound]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+ loadOgg((char*) ":Data:Sounds:underwater.ogg",
+ gSampleSet[visionsound], gSourceID[visionsound]);
+ loadOgg((char*) ":Data:Sounds:soulin.ogg",
+ gSampleSet[soulinsound], gSourceID[soulinsound]);
+ loadOgg((char*) ":Data:Sounds:soulout.ogg",
+ gSampleSet[souloutsound], gSourceID[souloutsound]);
+ loadOgg((char*) ":Data:Sounds:footstep1.ogg",
+ gSampleSet[footstepsound], gSourceID[footstepsound]);
+ loadOgg((char*) ":Data:Sounds:footstep2.ogg",
+ gSampleSet[footstepsound+1], gSourceID[footstepsound+1]);
+ loadOgg((char*) ":Data:Sounds:footstep3.ogg",
+ gSampleSet[footstepsound+2], gSourceID[footstepsound+2]);
+ loadOgg((char*) ":Data:Sounds:footstep4.ogg",
+ gSampleSet[footstepsound+3], gSourceID[footstepsound+3]);
+ loadOgg((char*) ":Data:Sounds:footstep5.ogg",
+ gSampleSet[footstepsound+4], gSourceID[footstepsound+4]);
+ loadOgg((char*) ":Data:Sounds:bodyland.ogg",
+ gSampleSet[bodylandsound], gSourceID[bodylandsound]);
+ loadOgg((char*) ":Data:Sounds:headland.ogg",
+ gSampleSet[headlandsound], gSourceID[headlandsound]);
+ loadOgg((char*) ":Data:Sounds:sniperrifle.ogg",
+ gSampleSet[riflesound], gSourceID[riflesound]);
+ loadOgg((char*) ":Data:Sounds:BodyHit.ogg",
+ gSampleSet[bodyhitsound], gSourceID[bodyhitsound]);
+ loadOgg((char*) ":Data:Sounds:WallHit.ogg",
+ gSampleSet[wallhitsound], gSourceID[wallhitsound]);
+ loadOgg((char*) ":Data:Sounds:machinegun.ogg",
+ gSampleSet[machinegunsound], gSourceID[machinegunsound]);
+ loadOgg((char*) ":Data:Sounds:Nearbullet.ogg",
+ gSampleSet[nearbulletsound], gSourceID[nearbulletsound]);
+ loadOgg((char*) ":Data:Sounds:riflewhack.ogg",
+ gSampleSet[headwhacksound], gSourceID[headwhacksound]);
+ loadOgg((char*) ":Data:Sounds:headshot.ogg",
+ gSampleSet[headshotsound], gSourceID[headshotsound]);
+ loadOgg((char*) ":Data:Sounds:reload.ogg",
+ gSampleSet[reloadsound], gSourceID[reloadsound]);
+ loadOgg((char*) ":Data:Sounds:click.ogg",
+ gSampleSet[clicksound], gSourceID[clicksound]);
+ loadOgg((char*) ":Data:Sounds:SW.ogg",
+ gSampleSet[pistol1sound], gSourceID[pistol1sound]);
+ loadOgg((char*) ":Data:Sounds:glock.ogg",
+ gSampleSet[pistol2sound], gSourceID[pistol2sound]);
+ loadOgg((char*) ":Data:Sounds:pinpull.ogg",
+ gSampleSet[pinpullsound], gSourceID[pinpullsound]);
+ loadOgg((char*) ":Data:Sounds:pinreplace.ogg",
+ gSampleSet[pinreplacesound], gSourceID[pinreplacesound]);
+ loadOgg((char*) ":Data:Sounds:handlerelease.ogg",
+ gSampleSet[grenadethrowsound], gSourceID[grenadethrowsound]);
+ loadOgg((char*) ":Data:Sounds:bounce.ogg",
+ gSampleSet[bouncesound], gSourceID[bouncesound]);
+ loadOgg((char*) ":Data:Sounds:bounce2.ogg",
+ gSampleSet[bounce2sound], gSourceID[bounce2sound]);
+ loadOgg((char*) ":Data:Sounds:explosion.ogg",
+ gSampleSet[explosionsound], gSourceID[explosionsound]);
+ loadOgg((char*) ":Data:Sounds:headland.ogg",
+ gSampleSet[bodywhacksound], gSourceID[bodywhacksound]);
+ loadOgg((char*) ":Data:Sounds:rain.ogg",
+ gSampleSet[rainsound], gSourceID[rainsound]);
+ loadOgg((char*) ":Data:Sounds:Lose.ogg",
+ gSampleSet[losesound], gSourceID[losesound]);
+ loadOgg((char*) ":Data:Sounds:Disguisekill.ogg",
+ gSampleSet[disguisekillsound], gSourceID[disguisekillsound]);
+ loadOgg((char*) ":Data:Sounds:knifeslash.ogg",
+ gSampleSet[knifeslashsound], gSourceID[knifeslashsound]);
+ loadOgg((char*) ":Data:Sounds:shotgun.ogg",
+ gSampleSet[shotgunsound], gSourceID[shotgunsound]);
if (musictoggle) {
- LoadOGG_CFH((char *) ":Data:Sounds:mainmenusong.ogg",
- &formatBuffer1, (void **) &pBuffer1,
- (unsigned int *) &lBuffer1Len, &freqBuffer1);
- alBufferData(gSampleSet[mainmenusong], formatBuffer1, pBuffer1,
- lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[mainmenusong], AL_BUFFER,
- gSampleSet[mainmenusong]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- LoadOGG_CFH((char *) ":Data:Sounds:shootsong.ogg",
- &formatBuffer1, (void **) &pBuffer1,
- (unsigned int *) &lBuffer1Len, &freqBuffer1);
- alBufferData(gSampleSet[shootsong], formatBuffer1, pBuffer1,
- lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[shootsong], AL_BUFFER,
- gSampleSet[shootsong]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- LoadOGG_CFH((char *) ":Data:Sounds:zombiesong.ogg",
- &formatBuffer1, (void **) &pBuffer1,
- (unsigned int *) &lBuffer1Len, &freqBuffer1);
- alBufferData(gSampleSet[zombiesong], formatBuffer1, pBuffer1,
- lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[zombiesong], AL_BUFFER,
- gSampleSet[zombiesong]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
-
- LoadOGG_CFH((char *) ":Data:Sounds:knifesong.ogg",
- &formatBuffer1, (void **) &pBuffer1,
- (unsigned int *) &lBuffer1Len, &freqBuffer1);
- alBufferData(gSampleSet[knifesong], formatBuffer1, pBuffer1,
- lBuffer1Len, freqBuffer1);
- alSourcei(gSourceID[knifesong], AL_BUFFER,
- gSampleSet[knifesong]);
- FreeOGG(formatBuffer1, pBuffer1, lBuffer1Len, freqBuffer1);
+ loadOgg((char*) ":Data:Sounds:mainmenusong.ogg",
+ gSampleSet[mainmenusong], gSourceID[mainmenusong]);
+ loadOgg((char*) ":Data:Sounds:shootsong.ogg",
+ gSampleSet[shootsong], gSourceID[shootsong]);
+ loadOgg((char*) ":Data:Sounds:zombiesong.ogg",
+ gSampleSet[zombiesong], gSourceID[zombiesong]);
+ loadOgg((char*) ":Data:Sounds:knifesong.ogg",
+ gSampleSet[knifesong], gSourceID[knifesong]);
}
alListenerfv(AL_POSITION, {});
@@ -254,11 +152,11 @@ void LoadSounds(bool musictoggle)
alSourcef(gSourceID[riflesound], AL_MIN_GAIN, 0);
alSourcefv(gSourceID[bodyhitsound], AL_POSITION, {});
alSourcei(gSourceID[bodyhitsound], AL_LOOPING, 0);
- alSourcef(gSourceID[bodyhitsound], AL_MIN_GAIN, .1);
+ alSourcef(gSourceID[bodyhitsound], AL_MIN_GAIN, 0.1f);
alSourcefv(gSourceID[wallhitsound], AL_POSITION, {});
alSourcei(gSourceID[wallhitsound], AL_LOOPING, 0);
alSourcef(gSourceID[wallhitsound], AL_MIN_GAIN, 0);
- alSourcef(gSourceID[wallhitsound], AL_MAX_GAIN, .6);
+ alSourcef(gSourceID[wallhitsound], AL_MAX_GAIN, 0.6f);
alSourcefv(gSourceID[machinegunsound], AL_POSITION, {});
alSourcei(gSourceID[machinegunsound], AL_LOOPING, 0);
alSourcef(gSourceID[machinegunsound], AL_MIN_GAIN,0);
@@ -306,7 +204,7 @@ void LoadSounds(bool musictoggle)
alSourcef(gSourceID[bodywhacksound], AL_MIN_GAIN, 0);
alSourcefv(gSourceID[rainsound], AL_POSITION, {});
alSourcei(gSourceID[rainsound], AL_LOOPING, 1);
- alSourcef(gSourceID[rainsound], AL_MIN_GAIN, .3);
+ alSourcef(gSourceID[rainsound], AL_MIN_GAIN, 0.3f);
alSourcefv(gSourceID[losesound], AL_POSITION, {});
alSourcei(gSourceID[losesound], AL_LOOPING, 0);
alSourcef(gSourceID[losesound], AL_MIN_GAIN, 1);
@@ -404,7 +302,7 @@ void Game::LoadingScreen(float percent)
glEnable(GL_BLEND);
- glColor4f(1,0,0,.1);
+ glColor4f(1, 0, 0, 0.1f);
glBegin(GL_QUADS);
@@ -2095,7 +1993,6 @@ void Game::InitGame()
eqn[3]=0;
glClearColor(fogcolorr,fogcolorg,fogcolorb,1);
- if(!initialized)InitMouse();
//Draw city one frame to fix evil menu bug
if(!initialized)mainmenu=2;
if(!initialized){
@@ -2126,7 +2023,6 @@ int Game::InitGL(void)
//Config
if(!initialized){
//Default config in case config is not found
- STUB_FUNCTION;
screenwidth = 640;
screenheight = 480;
usermousesensitivity=.7;