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-rw-r--r--src/GameInitDispose.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 1c8cffb..ef5770e 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -62,21 +62,22 @@ void resizeWindow(Game* game, int width, int height)
{
game->screenwidth = width;
game->screenheight = height;
+ glViewport(0, 0, width, height);
}
Game* makeGame(Config config)
{
auto game = new Game();
- resizeWindow(game, config.width, config.height);
- game->usermousesensitivity = config.mouse_sensitivity;
- game->mousesensitivity = game->usermousesensitivity;
- game->debug = config.debug;
+ game->screenwidth = config.width;
+ game->screenheight = config.height;
game->vblsync = config.vsync;
- blood = config.blood;
game->blurness = config.blur;
- game->mainmenuness = config.menu;
- game->customlevels = config.custom_levels;
+ blood = config.blood;
+
game->musictoggle = config.music;
+
+ game->usermousesensitivity = config.mouse_sensitivity;
+ game->mousesensitivity = game->usermousesensitivity;
forwardskey = GLFW_KEY_W;
backwardskey = GLFW_KEY_S;
leftkey = GLFW_KEY_A;
@@ -85,6 +86,10 @@ Game* makeGame(Config config)
psychicaimkey = GLFW_KEY_E;
psychickey = GLFW_KEY_Z;
+ game->mainmenuness = config.menu;
+ game->customlevels = config.custom_levels;
+ game->debug = config.debug;
+
if (!game->initialized) {
// TODO: Read high score
ifstream ipstream2 {"highscore.txt"};
@@ -1816,7 +1821,6 @@ void initGl(Game* game)
GLvoid Game::ReSizeGLScene(float fov, float near)
{
- glViewport(0,0,screenwidth,screenheight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(fov,(GLfloat)screenwidth/(GLfloat)screenheight,near,viewdistance);