diff options
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r-- | src/GameInitDispose.cpp | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index b560b48..c2e7a2f 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -23,7 +23,6 @@ #include <initializer_list> #include <AL/alc.h> -#include <GL/glu.h> #include "Game.h" #include "misc.h" @@ -33,7 +32,6 @@ extern unsigned int gSampleSet[37]; extern Camera camera; extern Skeleton testskeleton; extern Sprites sprites; -extern Decals decals; extern Model skeletonmodels[10]; extern Model gunmodels[11]; @@ -213,9 +211,10 @@ void loadModels(Game* game) gunmodels[shotgunmodel] = loadModel("guns/shotgun.off"); } -Game* makeGame(Config config, Scores scores) +Game* makeGame(void *decals, Config config, Scores scores) { auto game = new Game(); + game->decals = decals; loadModels(game); // FIXME: free models game->screenwidth = config.width; game->screenheight = config.height; @@ -718,7 +717,6 @@ void initGame(Game* game) glClearColor(fogcolorr,fogcolorg,fogcolorb,1); game->initialized = true; - decals.len = 0; sprites.howmanysprites=0; game->losedelay = 1; } @@ -729,6 +727,9 @@ void initGl(Game* game) glDepthFunc(GL_LESS); glPolygonOffset(-8,0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glEnable(GL_BLEND); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); game->text.texture = loadTexture("font.qoi"); buildFont(&game->text); @@ -743,20 +744,6 @@ void initGl(Game* game) sprites.bloodtextureptr = loadTexture("sprites/blood.qoi"); sprites.raintextureptr = loadTexture("sprites/white.qoi"); sprites.snowtextureptr = loadTexture("sprites/snowflake.qoi"); - - decals.hole_textures[0] = loadTexture("bullet-hole.qoi"); - decals.hole_textures[1] = loadTexture("black.qoi"); - decals.blood_textures[0u] = loadTexture("blood/00.qoi"); - decals.blood_textures[1u] = loadTexture("blood/01.qoi"); - decals.blood_textures[2u] = loadTexture("blood/02.qoi"); - decals.blood_textures[3u] = loadTexture("blood/03.qoi"); - decals.blood_textures[4u] = loadTexture("blood/04.qoi"); - decals.blood_textures[5u] = loadTexture("blood/05.qoi"); - decals.blood_textures[6u] = loadTexture("blood/06.qoi"); - decals.blood_textures[7u] = loadTexture("blood/07.qoi"); - decals.blood_textures[8u] = loadTexture("blood/08.qoi"); - decals.blood_textures[9u] = loadTexture("blood/09.qoi"); - decals.blood_textures[10] = loadTexture("blood/10.qoi"); } struct Scores getScores(Game* game) @@ -800,5 +787,4 @@ void closeGame(Game* game) alDeleteSources(34 + game->musictoggle * 3, gSourceID); alDeleteBuffers(34 + game->musictoggle * 3, gSampleSet); destroyModels(game); - destroyDecals(&decals); } |