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#ifndef _CAMERA_H_
#define _CAMERA_H_

/**> HEADER FILES <**/
#include <GL/gl.h>

#include "Quaternions.h"

class Camera
{
	public:
		XYZ position;
		XYZ oldposition;
		XYZ targetoffset;

		float rotation, rotation2;
		float oldrotation, oldrotation2;
		float oldoldrotation, oldoldrotation2;
		float visrotation,  visrotation2;
		void Apply();
};

#endif