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#ifndef _CAMERA_H_
#define _CAMERA_H_
/**> HEADER FILES <**/
#include <GL/gl.h>
#include "Quaternions.h"
class Camera
{
public:
XYZ position;
XYZ oldposition;
XYZ targetoffset;
float rotation, rotation2;
float oldrotation, oldrotation2;
float oldoldrotation, oldoldrotation2;
float visrotation, visrotation2;
void Apply();
};
#endif
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