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#ifndef _DECALS_H_
#define _DECALS_H_
#include "Quaternions.h"
#include "Files.h"
#include "Quaternions.h"
#include "Camera.h"
#include "Models.h"
#include "Fog.h"
//
// Model Structures
//
#define maxdecals 120
class Decals{
public:
GLuint bulletholetextureptr;
GLuint cratertextureptr;
GLuint bloodtextureptr[11];
int howmanydecals;
int type[maxdecals];
XYZ points[8*maxdecals];
int numpoints[maxdecals];
float texcoordsx[8*maxdecals];
float texcoordsy[8*maxdecals];
float alivetime[maxdecals];
void draw();
int DeleteDecal(int which);
int MakeDecal(int atype, XYZ location, float size, XYZ normal, int poly, Model *model, XYZ move, float rotation);
void DoStuff();
void LoadBulletHoleTexture(char *fileName);
void LoadCraterTexture(char *fileName);
void LoadBloodTexture(char *fileName, int which);
~Decals() {
glDeleteTextures( 1, (const GLuint *)bulletholetextureptr );
glDeleteTextures( 1, (const GLuint *)cratertextureptr );
glDeleteTextures( 11, (const GLuint *)bloodtextureptr );
};
};
#endif
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