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#include "Quaternions.h"
#include "Constants.h"
#include "Models.h"
#include "Person.h"
#include "Game.h"
#include "config.h"
float sinefluct;
float sinefluctprog;
float multiplier = 0.0f;
unsigned int gSourceID[37];
unsigned int gSampleSet[37];
float precipitationhorz;
float precipitationvert;
float precipitationdensity;
int environment;
float soundscalefactor;
int slomo;
Animation animation[27];
Model skeletonmodels[10];
Model gunmodels[11];
Costume costume[10];
Sprites sprites;
int thirdperson;
bool visions;
Camera camera;
float rad2deg;
Skeleton testskeleton;
float snowdelay;
float camerashake;
Fog fog;
struct Key keymap;
bool blood;
float fogcolorr;
float fogcolorg;
float fogcolorb;
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